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Monster Inq Bosses! Rl Ones.

Bonnen888

Member
Joined
Oct 19, 2008
Messages
99
Reaction score
7
Location
Sweden
The Ruthless Seven Minions. Hope you will like it.
Annihilon
Annihilon.gif
Golgordan
Golgordan.gif
Hellgorak
Hellgorak.gif
Latrivan
Latrivan.gif
Madareth
Madareth.gif
Ushuriel
Ushuriel.gif
Zugurosh
Zugurosh.gif


:):):)

Annihilon:
Annihilon.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Annihilon" nameDescription="annihilon" race="fire" experience="15000" speed="380" manacost="0">
	<health now="40000" max="40000"/>
	<look type="12" head="19" body="104" legs="96" feet="96" corpse="6068"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="490"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="185" attack="175"/>
		<attack name="death" interval="1000" chance="11" length="1" spread="0" min="-250" max="-600">
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		<attack name="death" interval="2000" chance="15" target="0" radius="4" min="-200" max="-700">
			<attribute key="areaEffect" value="icearea"/>
		</attack>
		<attack name="physical" interval="3000" chance="18" radius="5" target="1" min="-50" max="-255">
			<attribute key="areaEffect" value="groundshaker"/>
		</attack>
		<attack name="fire" interval="2000" chance="15" radius="6" target="1" min="-50" max="-600">
			<attribute key="areaEffect" value="firearea"/>
			<attribute key="shootEffect" value="fire"/>
		</attack>
	</attacks>
	<defenses armor="60" defense="55">
		<defense name="healing" interval="1000" chance="14" min="400" max="900">
			<attribute key="areaEffect" value="greenshimmer"/>
		</defense>
		<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element energyPercent="95"/>
		<element deathPercent="95"/>
                                <element icePercent="20"/>
		<element holyPercent="-5"/>
	</elements>
	<immunities>
		<immunity lifedrain="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Annihilation!" yell="1"/>
	</voices>
	<loot>
    <item id="7591" chance="19100" /><!-- great health potion -->
    <item id="2152" countmax="24" chance="10725" /><!-- platinum coin -->
    <item id="2148" countmax="97" chance="57300" /><!-- gold coin -->
    <item id="9808" chance="67650" /><!-- rusty armor -->
    <item id="2515" chance="10300" /><!-- guardian shield -->
    <item id="7840" countmax="99" chance="8400" /><!-- flaming arrow -->
    <item id="2127" chance="30875" /><!-- emerald bangle -->
    <item id="1988" chance="100000"><!-- bag -->
        <inside>
            <item id="2153" chance="17650" /><!-- violet gem -->
            <item id="2381" chance="27950" /><!-- halberd -->
            <item id="2156" chance="19125" /><!-- red gem -->
            <item id="7590" chance="20575" /><!-- great mana potion -->
            <item id="2528" chance="14700" /><!-- tower shield -->
            <item id="6529" countmax="49" chance="13950" /><!-- infernal bolt -->
            <item id="9971" chance="16175" /><!-- gold ingot -->
            <item id="2452" chance="35300" /><!-- heavy mace -->
            <item id="2154" chance="25000" /><!-- yellow gem -->
            <item id="2427" chance="17650" /><!-- guardian halberd -->
            <item id="8891" chance="13250" /><!-- paladin armor -->
            <item id="7368" countmax="50" chance="8625" /><!-- assassin star -->
            <item id="2158" chance="17650" /><!-- blue gem -->
            <item id="7439" chance="20575" /><!-- berserk potion -->
            <item id="5944" countmax="5" chance="11475" /><!-- soul orb -->
            <item id="8928" chance="4400" /><!-- obsidian truncheon -->
            <item id="5954" countmax="2" chance="9550" /><!-- demon horn -->
            <item id="7632" countmax="2" chance="22800" /><!-- giant shimmering pearl -->
            <item id="8473" chance="10275" /><!-- ultimate health potion -->
            <item id="2547" countmax="82" chance="9000" /><!-- power bolt -->
            <item id="2155" chance="20600" /><!-- green gem -->
            <item id="7421" chance="4400" /><!-- onyx flail -->
            <item id="7440" chance="16175" /><!-- mastermind potion -->
            <item id="8889" chance="1475" /><!-- skullcracker armor -->
            <item id="2520" chance="5875" /><!-- demon shield -->
            <item id="8929" chance="1475" /><!-- the stomper -->
            <item id="2514" chance="2950" /><!-- mastermind shield -->
            <item id="7387" chance="4400" /><!-- diamond sceptre -->
            <item id="2519" chance="5875" /><!-- crown shield -->
            <item id="8472" chance="5875" /><!-- great spirit potion -->
            <item id="7431" chance="1475" /><!-- demonbone -->
        </inside>
    </item>
</loot>
</monster>

Golgordan:
Golgordan.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Golgordan" nameDescription="golgordan" race="fire" experience="10000" speed="350" manacost="0">
	<health now="40000" max="40000"/>
	<look type="12" head="108" body="100" legs="105" feet="114" corpse="6068"/> 
	<targetchange interval="7000" chance="10"/>
	<strategy attack="90" defense="10"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="105" attack="100"/>
		<attack name="death" interval="3000" chance="25" length="8" spread="0" min="-650" max="-850">
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		<attack name="poisoncondition" interval="1000" chance="21" length="5" spread="2" min="-600" max="-850">
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="physical" interval="1000" chance="28" radius="6" target="0" min="-500" max="-955">
			<attribute key="areaEffect" value="groundshaker"/>
		</attack>
		<attack name="fire" interval="2000" chance="35" radius="7" target="1" min="-600" max="-800">
			<attribute key="areaEffect" value="firearea"/>
		</attack>
	</attacks>
	<defenses armor="48" defense="54"/>
	<elements>
		<element icePercent="-1"/>
		<element holyPercent="1"/>
		<element physicalPercent="1"/>
		<element firePercent="-1"/>
	</elements>
	<immunities>
		<immunity death="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Latrivan your fool" yell="1"/>
	</voices>
		<loot>
    <item id="2148" countmax="100" chance="53150" /><!-- gold coin -->
    <item id="2148" countmax="100" chance="53150" /><!-- gold coin -->
    <item id="2148" countmax="57" chance="53150" /><!-- gold coin -->
    <item id="2197" chance="9675" /><!-- stone skin amulet -->
    <item id="2165" chance="15050" /><!-- stealth ring -->
    <item id="2432" chance="10750" /><!-- fire axe -->
    <item id="2149" countmax="10" chance="8500" /><!-- small emerald -->
    <item id="6300" chance="8600" /><!-- death ring -->
    <item id="2146" countmax="8" chance="4975" /><!-- small sapphire -->
    <item id="1987" chance="100000"><!-- bag -->
        <inside>
            <item id="2387" chance="24725" /><!-- double axe -->
            <item id="6500" chance="8600" /><!-- demonic essence -->
            <item id="2162" chance="18275" /><!-- magic light wand -->
            <item id="2402" chance="10750" /><!-- silver dagger -->
            <item id="7591" chance="23865" /><!-- great health potion -->
            <item id="7591" chance="11932" /><!-- great health potion -->
            <item id="2186" chance="3225" /><!-- moonlight rod -->
            <item id="2170" chance="19350" /><!-- silver amulet -->
            <item id="2167" chance="15050" /><!-- energy ring -->
            <item id="2144" countmax="15" chance="6225" /><!-- black pearl -->
            <item id="2143" countmax="13" chance="7700" /><!-- white pearl -->
            <item id="2200" chance="9675" /><!-- protection amulet -->
            <item id="2214" chance="26875" /><!-- ring of healing -->
            <item id="2150" countmax="20" chance="7900" /><!-- small amethyst -->
            <item id="2393" chance="7525" /><!-- giant sword -->
            <item id="9971" chance="8600" /><!-- gold ingot -->
            <item id="2185" chance="4300" /><!-- necrotic rod -->
            <item id="2192" chance="1075" /><!-- crystal ball -->
            <item id="2164" chance="3225" /><!-- might ring -->
            <item id="2462" chance="3225" /><!-- devil helmet -->
            <item id="2179" chance="8600" /><!-- gold ring -->
            <item id="2145" countmax="5" chance="10975" /><!-- small diamond -->
            <item id="2396" chance="8600" /><!-- ice rapier -->
            <item id="7365" countmax="6" chance="3775" /><!-- onyx arrow -->
            <item id="2436" chance="2150" /><!-- skull staff -->
            <item id="2158" chance="1075" /><!-- blue gem -->
            <item id="2155" chance="4300" /><!-- green gem -->
            <item id="2520" chance="7525" /><!-- demon shield -->
            <item id="2171" chance="1075" /><!-- platinum amulet -->
            <item id="2195" chance="2150" /><!-- boots of haste -->
            <item id="2178" chance="4300" /><!-- mind stone -->
            <item id="7368" countmax="8" chance="1075" /><!-- assassin star -->
        </inside>
    </item>
</loot>
</monster>

Hellgorak:
Hellgorak.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellgorak" nameDescription="hellgorak" race="blood" experience="10000" speed="360" manacost="0">
<health now="30000" max="30000"/>
<look type="12" head="19" body="96" legs="21" feet="81" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="85"/>
	<flag runonhealth="0"/>
</flags>
<attacks>
    <attack name="melee" interval="2000" skill="130" attack="130"/>
    <attack name="energy" interval="1000" chance="11" length="8" spread="0" min="-250" max="-819">
        <attribute key="areaEffect" value="purpleenergy"/>
    </attack>
    <attack name="manadrain" interval="2000" chance="14" radius="5" target="0" min="-90" max="-500">
        <attribute key="areaEffect" value="stun"/>
    </attack>
    <attack name="fire" interval="1000" chance="11" radius="5" target="1" min="-50" max="-520">
        <attribute key="areaEffect" value="firearea"/>
    </attack>
	<attack name="lifedrain" interval="2000" chance="5" radius="7" target="0" min="0" max="-150">
		<attribute key="areaEffect" value="poff"/>
	</attack>
</attacks>
<defenses armor="70" defense="65">
	<defense name="healing" interval="1000" chance="11" min="400" max="900">
		<attribute key="areaEffect" value="greenshimmer"/>
	</defense>
</defenses>
<elements>
    <element icePercent="98"/>
	<element energyPercent="98"/>
	<element earthPercent="98"/>
    <element holyPercent="98"/>
    <element deathPercent="98"/>
    <element firePercent="98"/>
	<element drownPercent="-205"/>
</elements>
<immunities>
	<immunity lifedrain="1"/>
	<immunity paralyze="1"/>
	<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="25">
	<voice sentence="I'll sacrifice yours souls to seven!" yell="1"/>
	<voice sentence="I'm bad news for you mortals!" yell="1"/>
                <voice sentence="No man can defeat me!" yell="1"/>
                <voice sentence="Your puny skills are no match for me!" yell="1"/>
                <voice sentence="I smell your fear!" yell="1"/>
</voices>
<loot>
<item id="7388" chance="1200" /> --vile axe
<item id="2130" chance="1200" /> --golden amulet
<item id="2208" chance="3200" /> --axe ring
<item id="8871" chance="3100" /> --focus cape
<item id="2158" chance="1500" /> --blue gem
<item id="2155" chance="1500" /> --green gem
<item id="2210" chance="3200" /> --sword ring
<item id="2208" chance="3200" /> --axe ring
<item id="9970" countmax="13" chance1="6000" chancemax="0"/> small topaz
<item id="6500" countmax="2" chance1="6000" chancemax="0"/> demonic ess
<item id="2143" countmax="7" chance1="5000" chancemax="0"/> --White pearl
<item id="2466" chance="8100"/> --golden armor
<item id="7412" chance="4200" /> --butcher's axe
<item id="7590" chance="7000"/> --great mana potion
<item id="8904" chance="5000"/> --spellbook of prophercies
<item id="7591" chance="8000"/> --great health potion
<item id="1987" chance="100000">
<inside>
<item id="2148" countmax="100" chance1="80000" chancemax="0"/>
<item id="2148" countmax="100" chance1="20000" chancemax="0"/>
<item id="8901" chance="4400"/> --spellbook of warding
<item id="2415" chance="600"/> --great axe
<item id="2208" chance="3200" /> --axe ring
<item id="8926" chance="900"/> --demonwing axe
<item id="2645" chance="3500"/> --steel boots
<item id="6500" countmax="2" chance1="6000" chancemax="0"/> demonic ess
<item id="8902" chance="4500"/> spellbook of mind control
<item id="2136" chance1="3000"/> demonbone amulet
<item id="2488" chance1="4000"/> crown legs
<item id="2143" countmax="7" chance1="7000" chancemax="0"/> --White pearl
<item id="7590" chance="5000"/> --great mana potion
<item id="8879" chance="3400"/> --voltage armor
<item id="2146" countmax="18" chance1="9000" chancemax="0"/> --small sapphire
<item id="2195" chance="5000"/> --boh
<item id="8918" chance="1000"/> --spellbook of dark mysteries
<item id="7591" chance="7000"/> --great health potion
</inside>
	</item>
</loot>
</monster>

Latrivan:
Latrivan.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Latrivan" nameDescription="latrivan" race="fire" experience="10000" speed="340" manacost="0">
	<health now="25000" max="25000"/>
	<look type="12" head="120" body="128" legs="121" feet="111" corpse="6068"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="80" defense="20"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="140" attack="135"/>
		<attack name="fire" interval="1000" chance="10" length="7" spread="0" min="-650" max="-1050">
			<attribute key="areaEffect" value="explosion"/>
		</attack>
	</attacks>
	<defenses armor="35" defense="45"/>
	<elements>
		<element icePercent="-1"/>
		<element energyPercent="1"/>		
	</elements>
	<immunities>
		<immunity paralyze="1"/>
                                <immunity invisible="1"/>
                                <immunity death="1"/>
                                <immunity fire="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
	</voices>
	<loot>
    <item id="2150" countmax="20" chance="8825" /><!-- small amethyst -->
    <item id="2179" chance="18425" /><!-- gold ring -->
    <item id="2432" chance="9650" /><!-- fire axe -->
    <item id="7591" chance="30700" /><!-- great health potion -->
    <item id="2197" chance="12275" /><!-- stone skin amulet -->
    <item id="2214" chance="21925" /><!-- ring of healing -->
    <item id="1987" chance="100000"><!-- bag -->
        <inside>
            <item id="2387" chance="21050" /><!-- double axe -->
            <item id="2143" countmax="12" chance="8475" /><!-- white pearl -->
            <item id="9971" chance="10525" /><!-- gold ingot -->
            <item id="2149" countmax="10" chance="9900" /><!-- small emerald -->
            <item id="6300" chance="14050" /><!-- death ring -->
            <item id="2144" countmax="15" chance="6550" /><!-- black pearl -->
            <item id="2146" countmax="10" chance="8075" /><!-- small sapphire -->
            <item id="2164" chance="5250" /><!-- might ring -->
            <item id="2165" chance="19300" /><!-- stealth ring -->
            <item id="6500" chance="9650" /><!-- demonic essence -->
            <item id="2396" chance="5250" /><!-- ice rapier -->
            <item id="2195" chance="7025" /><!-- boots of haste -->
            <item id="2145" countmax="5" chance="3500" /><!-- small diamond -->
            <item id="2393" chance="7900" /><!-- giant sword -->
            <item id="2520" chance="5250" /><!-- demon shield -->
            <item id="2192" chance="3500" /><!-- crystal ball -->
            <item id="7368" countmax="7" chance="2000" /><!-- assassin star -->
            <item id="2462" chance="6150" /><!-- devil helmet -->
            <item id="2436" chance="4400" /><!-- skull staff -->
            <item id="2200" chance="3500" /><!-- protection amulet -->
            <item id="2158" chance="875" /><!-- blue gem -->
        </inside>
    </item>
</loot>
</monster>

Madareth:
Madareth.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Madareth" nameDescription="madareth" race="fire" experience="10000" speed="380" manacost="0">
	<health now="75000" max="75000"/>
	<look type="12" head="77" body="116" legs="82" feet="79" corpse="6068"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="185" attack="175"/>
		<attack name="death" interval="1000" chance="21" length="8" spread="0" min="-50" max="-800">
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		<attack name="death" interval="2000" chance="22" target="0" radius="4" min="-500" max="-700">
			<attribute key="areaEffect" value="icearea"/>
		</attack>
		<attack name="physical" interval="3000" chance="28" radius="5" target="1" min="-500" max="-855">
			<attribute key="areaEffect" value="groundshaker"/>
		</attack>
		<attack name="fire" interval="2000" chance="25" radius="6" target="1" min="-500" max="-900">
			<attribute key="areaEffect" value="firearea"/>
			<attribute key="shootEffect" value="fire"/>
		</attack>
	</attacks>
	<defenses armor="60" defense="55">
		<defense name="healing" interval="1000" chance="14" min="400" max="900">
			<attribute key="areaEffect" value="greenshimmer"/>
		</defense>
		<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
	               <element firePercent="-1"/>
                               <element icePercent="1"/>
		<element deathPercent="95"/>
	</elements>
	<immunities>
		<immunity energy="1"/>
		<immunity fire="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="3000" chance="5">
		<voice sentence="I am going to play with yourself!" yell="1"/>
	</voices>
	<loot>
    <item id="9811" chance="42300" /><!-- rusty legs -->
    <item id="5954" countmax="2" chance="12175" /><!-- demon horn -->
    <item id="9808" chance="73075" /><!-- rusty armor -->
    <item id="7443" chance="26900" /><!-- bullseye potion -->
    <item id="2183" chance="23075" /><!-- hailstorm rod -->
                                   <item id="7383" chance="7700" /><!-- relic sword -->
<item id="7439" chance="25625" /><!-- berserk potion -->
     <item id="7440" chance="32050" /><!-- mastermind potion -->
<item id="7404" chance="12825" /><!-- assassin dagger -->
    <item id="2169" chance="6400" /><!-- time ring -->
    <item id="1987" chance="100000"><!-- bag -->
        <inside>
            <item id="2396" chance="16675" /><!-- ice rapier -->
            <item id="6500" chance="7700" /><!-- demonic essence -->
            <item id="8910" chance="20500" /><!-- underworld rod -->
            <item id="2214" chance="14100" /><!-- ring of healing -->
            <item id="2187" chance="12825" /><!-- wand of inferno -->
            <item id="7386" chance="10250" /><!-- mercenary sword -->
            <item id="7449" chance="11550" /><!-- crystal sword -->
            <item id="8920" chance="12825" /><!-- wand of starstorm -->
            <item id="2168" chance="16675" /><!-- life ring -->
            <item id="7407" chance="8975" /><!-- haunted blade -->
            <item id="2213" chance="10250" /><!-- dwarven ring -->
            <item id="7416" chance="12825" /><!-- bloody edge -->
            <item id="2374" chance="6400" /><!-- wooden flute -->
            <item id="3957" chance="3850" /><!-- war horn -->
            <item id="8922" chance="7700" /><!-- wand of voodoo -->
            <item id="7418" chance="1275" /><!-- nightmare blade -->
        </inside>
    </item>
</loot>
</monster>

Ushuriel:
Ushuriel.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ushuriel" nameDescription="ushuriel" race="fire" experience="10000" speed="350" manacost="0">
	<health now="40000" max="40000"/>
	<look type="12" head="0" body="95" legs="19" feet="112" corpse="6068"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="140" attack="145"/>
		<attack name="physical" interval="1000" chance="10" length="10" spread="0" min="-250" max="-500">
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		<attack name="death" interval="1000" chance="8" radius="5" target="0" min="-30" max="-760">
			<attribute key="areaEffect" value="mortarea"/>
			<attribute key="shootEffect" value="death"/>
		</attack>
		<attack name="earth" interval="2000" chance="9" length="8" spread="0" min="-200" max="-585">
			<attribute key="areaEffect" value="smallplants"/>
		</attack>
		<attack name="ice" interval="1000" chance="8" target="0" radius="6" min="0" max="-430">
			<attribute key="areaEffect" value="icetornado"/>
		</attack>
		<attack name="drunk" interval="3000" chance="11" radius="6" target="0">
			<attribute key="areaEffect" value="purplenote"/>
		</attack>
		<attack name="energycondition" interval="2000" chance="15" radius="4" target="0" min="-250" max="-250">
			<attribute key="areaEffect" value="energy"/>
		</attack>
	</attacks>
	<defenses armor="50" defense="45">
		<defense name="healing" interval="1000" chance="12" min="400" max="600">
			<attribute key="areaEffect" value="greenshimmer"/>
		</defense>
		<defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
	                <element physicalPercent="50"/>
                               <element earthPercent="30"/>
                               <element holyPercent="25"/>
                               <element firePercent="30"/>
                               <element icePercent="30"/>
		<element energyPercent="30"/>
	</elements>
                <immunities>
		<immunity death="1"/>
                                <immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
    <item id="6500" chance="100000" /><!-- demonic essence -->
    <item id="5880" chance="50500" /><!-- iron ore -->
    <item id="7417" chance="2625" /><!-- runed sword -->
    <item id="2498" chance="5350" /><!-- royal helmet -->
    <item id="1987" chance="100000"><!-- bag -->
             <item id="2392" chance="17475" /><!-- fire sword -->
            <item id="9808" chance="17950" /><!-- rusty armor -->
            <item id="5741" chance="5050" /><!-- skull helmet -->
            <item id="5954" countmax="2" chance="8750" /><!-- demon horn -->
            <item id="7402" chance="11175" /><!-- dragon slayer -->
            <item id="2475" chance="18925" /><!-- warrior helmet -->
            <item id="5669" chance="17000" /><!-- mysterious voodoo skull -->
            <item id="9971" chance="20875" /><!-- gold ingot -->
            <item id="5891" chance="2900" /><!-- enchanted chicken wing -->
            <item id="2491" chance="12625" /><!-- crown helmet -->
            <item id="5925" countmax="20" chance="12325" /><!-- hardened bone -->
            <item id="6103" chance="3575" /><!-- unholy book -->
            <item id="5884" chance="7275" /><!-- spirit container -->
            <item id="7391" chance="4050" /><!-- thaian sword -->
            <item id="5892" chance="10675" /><!-- huge chunk of crude iron -->
            <item id="2393" chance="9650" /><!-- giant sword -->
            <item id="5885" chance="9850" /><!-- flask of warrior's sweat -->
            </item>
</loot>
</monster>

Zugurosh:
Zugurosh.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zugurosh" nameDescription="zugurosh" race="fire" experience="10000" speed="340" manacost="0">
	<health now="95000" max="95000"/>
	<look type="12" head="2" body="35" legs="57" feet="91" corpse="6068"/>
	<targetchange interval="5000" chance="15"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="1205"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="120" attack="110"/>
		<attack name="fire" interval="2000" chance="33" target="1" radius="4" min="-650" max="-1050">
			<attribute key="areaEffect" value="explosion"/>
		</attack>
		<attack name="death" interval="2000" chance="15" target="1" radius="4" min="-500" max="-850">
			<attribute key="areaEffect" value="smallclouds"/>
		</attack>
		<attack name="manadrain" interval="1000" chance="23" radius="5" target="1" min="-460" max="-930">
			<attribute key="areaEffect" value="watersplash"/>
		</attack>
		<attack name="death" interval="2000" chance="25" length="7" spread="0" min="-500" max="-800">
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
	</attacks>
	<defenses armor="45" defense="55">
		<defense name="healing" interval="2000" chance="15" min="400" max="900">
			<attribute key="areaEffect" value="greenshimmer"/>
		</defense>
		<defense name="invisible" interval="1000" chance="5" duration="6000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element holyPercent="30"/>
                               <element icePercent="25"/>
		<element energyPercent="20"/>
		<element earthPercent="40"/>
		<element firePercent="30"/>
	</elements>
	<immunities>
		<immunity death="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="You will run out of resources soon enough!!" yell="1"/>
		<voice sentence="One little mistake and your all are mine!"/>
		<voice sentence="I sense your strength fading!"/>
	</voices>
	<loot>
    <item id="6500" chance="10000" /><!-- demonic essence -->
    <item id="9808" chance="8225" /><!-- rusty armor -->
    <item id="2151" countmax="29" chance="9775" /><!-- talon -->
    <item id="5911" countmax="10" chance="9700" /><!-- red piece of cloth -->
    <item id="2645" chance="5850" /><!-- steel boots -->
    <item id="9811" chance="48775" /><!-- rusty legs -->
    <item id="5913" countmax="10" chance="5900" /><!-- brown piece of cloth -->
    <item id="2152" countmax="30" chance="10500" /><!-- platinum coin -->
    <item id="1987" chance="100000"><!-- bag -->
        <inside>
            <item id="9971" chance="8400" /><!-- gold ingot -->
            <item id="6104" chance="6975" /><!-- jewel case -->
            <item id="5909" countmax="10" chance="8000" /><!-- white piece of cloth -->
            <item id="2195" chance="5150" /><!-- boots of haste -->
            <item id="5954" countmax="2" chance="7550" /><!-- demon horn -->
            <item id="5914" countmax="10" chance="7900" /><!-- yellow piece of cloth -->
            <item id="5910" countmax="10" chance="7800" /><!-- green piece of cloth -->
            <item id="2173" chance="5850" /><!-- amulet of loss -->
            <item id="5912" countmax="10" chance="5800" /><!-- blue piece of cloth -->
            <item id="2646" chance="2500" /><!-- golden boots -->
        </inside>
    </item>
</loot>
</monster>

:):):)
 
Last edited:
Exp, Loot, Hp. The attacks is nice to like rl.

No, it doesn't you haven't even checked in Tibia.Wikia the statues for health & experience, it's hell wrong, it's a crappy work and yes I've to say it, it's a OT custom made monsters with the outfit and a few loots that's all.

Besides, you only get the idea to make attacks to hit from 0 to XXXX so it would be hitting 120 and 100 some times!! :w00t: that will be nice on a ots to abuse hell yeah!
 
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