This isn't a request, but only to know if it's possible to have "instance dungeons" in Tibia, with a tiny bit in-depth explanation, if you don't mind.
I don't mean post any codes or anything like that, but only explain how it could be done.
First, I want to explain in detail what this is all about, however, it's not required, just a little in-sight.
Instance Dungeons:
I want something like "instances" as in other MMOs, though these instances are static and are not created upon entering it.
You enter an instance just like you enter the Annihilator quest, except it's only one team per instance; so the next team to join are sent to the next available instance.
If you die in an instance, you either A.) get sent to a temple inside the instance, or B.) sent to your residence temple and needs to walk onto a teleport to enter the instance again.
When the time's up you are tossed out from the instance to the dungeon.
If either all party members have left the instance through the "Exit-TP" or the time's up, the instance will change state to "available".
Would it be possible to have something like this?
Levers and Teleports:
Team A pulls the Lever.
Lever sends Team A to Instance 1.
Lever sends character names and Instance 1's coordinations to Teleport.
Lever labels Instance 1 as Busy.
Teleport stores character names with Instance 1's coordinations.
Team B pulls the Lever
Lever changes to Instance 2.
Lever sends Team B to Instance 2.
Lever sends character names and Instance 2's coordinations to Teleport.
Lever labels Instance 2 as Busy.
Teleport stores character names with Instance 1's coordinations.
Player 1 from Team A dies in instance and get sent to his/her's residence temple.
Player 1 walks onto Teleport.
Teleport checks character name and sends Player 1 to Instance 1's coordinations.
The time's up and Team A get tossed out from Instance 1.
Lever erase label from Instance 1 and is now available again.
Teleport erase character names from Instance 1's coordinations.
Best regards,
Munchies.
I don't mean post any codes or anything like that, but only explain how it could be done.
First, I want to explain in detail what this is all about, however, it's not required, just a little in-sight.
Instance Dungeons:
I want something like "instances" as in other MMOs, though these instances are static and are not created upon entering it.
You enter an instance just like you enter the Annihilator quest, except it's only one team per instance; so the next team to join are sent to the next available instance.
If you die in an instance, you either A.) get sent to a temple inside the instance, or B.) sent to your residence temple and needs to walk onto a teleport to enter the instance again.
When the time's up you are tossed out from the instance to the dungeon.
If either all party members have left the instance through the "Exit-TP" or the time's up, the instance will change state to "available".
Would it be possible to have something like this?
Levers and Teleports:
Team A pulls the Lever.
Lever sends Team A to Instance 1.
Lever sends character names and Instance 1's coordinations to Teleport.
Lever labels Instance 1 as Busy.
Teleport stores character names with Instance 1's coordinations.
Team B pulls the Lever
Lever changes to Instance 2.
Lever sends Team B to Instance 2.
Lever sends character names and Instance 2's coordinations to Teleport.
Lever labels Instance 2 as Busy.
Teleport stores character names with Instance 1's coordinations.
Player 1 from Team A dies in instance and get sent to his/her's residence temple.
Player 1 walks onto Teleport.
Teleport checks character name and sends Player 1 to Instance 1's coordinations.
The time's up and Team A get tossed out from Instance 1.
Lever erase label from Instance 1 and is now available again.
Teleport erase character names from Instance 1's coordinations.
Best regards,
Munchies.
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