Raging_Mage
Poke-King
So I was curious if anyone would be interested in a new tibia?
I really want to talk about it but at the same time I don't want to just give my idea away as its really unique. Well actually ive spent about a year working on 3 different games and by that I mean coming up with ideas and storylines, atks, weapon types and things of that matter and im wanting to put them into production. As this would be tibia the foundation of the game has already been laid so it would be easier to work on than me making the other 2 games which ive already started on (got sprites...) but now im focusing solely on this.
But I guess I must talk about it a little huh? Im planning on using the latest tibia map if we can get our hands on it as well as their monsters and items etc. So basically you will be playing tibia. I know... your thinking.. wtf kind of idea is that right? Well it seems like a retarded one but its just so hard to talk about what im doing without spoiling too much... ugh... you will be playing tibia in a whole new way that will amaze new players and put old players in awe. I plan on launching 3 servers pvp, non pvp, and hardcore pvp. The reason is because NOONE will know what to expect. I know in todays tibia you can get on non pvp and get lv 300-400 and be a hero to lower levels... well on this tibia.. I must warn you, sometimes a hero isn't enough.
I guess I could confuse everyone a little more and say...
Im having the same old map but its an all new map.
Im having the same old items but they are all new items.
Im having the same old monsters but they are all new monsters.
Oh and im adding a ton of new sprites.
And there is really a good reason im being so vague and that is because this idea has been talked about with others and I got a lot of people actually wanting and waiting for me to make it happen. But I want to make sure everything is perfect before I start tossing everything out there... well ill never toss everything out there because I want people to feel that same feeling I did almost 9 years ago when I started playing. Not knowing wtf a ghoul was or what it dropped what attacks it used.. same with everything else I encountered. That is why I wont put EVERYTHING out there even when its finished.. there will always be mystery and surprise. There will always be wonder for players to discover.
This is prolly a badly written post lol but im just so excited about this idea its hard to keep my thoughts straight. Oh and I plan on using same old exp rates. I know its gonna suck to grind but I might bump it up on different servers. I guess I could do 2x exp for non pvp, 5x for pvp and 8x for hardcore... adjust skill rates as well...
All of this being said im looking for a team to help me get this going right. Eventually my idea will be made public as im going to set it up so that people can help me fund this project with donations to receive certain rewards which I wont talk about just yet. So regardless of whether my team is going to do it for free or not I still think that all work that is used should be paid for.
1) It shows your team you care about their work and appreciate it
2) It gives them incentive to stick around which I believe to be important for a game to start effectively. I cant have helper 1 start and then quit and have helper 2 pick up where he left off without knowing his thought pattern. Well I guess I could but I assume it could get a bit hectic.
Anyways I figured someone would like to discuss exp rates, what I need for a good server to happen, and basically anything else you might have to wonder. I might be vague on some of it for now but if I can get a decent team together ill prolly post more of this idea next weekend. So far I have me doing maps and anevis doing sprites.
Oh one thing I was curious about is how would you feel if skills were stretched out a bit such as 4 groups of skills, Distance> xbow, bow, spear, (wont have stones)
Melee>sword, hammer, club
Magic>atk, buff, support..... or should I just make each element have its own skill tree? healing, fire, ice, etc?
I really want to talk about it but at the same time I don't want to just give my idea away as its really unique. Well actually ive spent about a year working on 3 different games and by that I mean coming up with ideas and storylines, atks, weapon types and things of that matter and im wanting to put them into production. As this would be tibia the foundation of the game has already been laid so it would be easier to work on than me making the other 2 games which ive already started on (got sprites...) but now im focusing solely on this.
But I guess I must talk about it a little huh? Im planning on using the latest tibia map if we can get our hands on it as well as their monsters and items etc. So basically you will be playing tibia. I know... your thinking.. wtf kind of idea is that right? Well it seems like a retarded one but its just so hard to talk about what im doing without spoiling too much... ugh... you will be playing tibia in a whole new way that will amaze new players and put old players in awe. I plan on launching 3 servers pvp, non pvp, and hardcore pvp. The reason is because NOONE will know what to expect. I know in todays tibia you can get on non pvp and get lv 300-400 and be a hero to lower levels... well on this tibia.. I must warn you, sometimes a hero isn't enough.
I guess I could confuse everyone a little more and say...
Im having the same old map but its an all new map.
Im having the same old items but they are all new items.
Im having the same old monsters but they are all new monsters.
Oh and im adding a ton of new sprites.
And there is really a good reason im being so vague and that is because this idea has been talked about with others and I got a lot of people actually wanting and waiting for me to make it happen. But I want to make sure everything is perfect before I start tossing everything out there... well ill never toss everything out there because I want people to feel that same feeling I did almost 9 years ago when I started playing. Not knowing wtf a ghoul was or what it dropped what attacks it used.. same with everything else I encountered. That is why I wont put EVERYTHING out there even when its finished.. there will always be mystery and surprise. There will always be wonder for players to discover.
This is prolly a badly written post lol but im just so excited about this idea its hard to keep my thoughts straight. Oh and I plan on using same old exp rates. I know its gonna suck to grind but I might bump it up on different servers. I guess I could do 2x exp for non pvp, 5x for pvp and 8x for hardcore... adjust skill rates as well...
All of this being said im looking for a team to help me get this going right. Eventually my idea will be made public as im going to set it up so that people can help me fund this project with donations to receive certain rewards which I wont talk about just yet. So regardless of whether my team is going to do it for free or not I still think that all work that is used should be paid for.
1) It shows your team you care about their work and appreciate it
2) It gives them incentive to stick around which I believe to be important for a game to start effectively. I cant have helper 1 start and then quit and have helper 2 pick up where he left off without knowing his thought pattern. Well I guess I could but I assume it could get a bit hectic.
Anyways I figured someone would like to discuss exp rates, what I need for a good server to happen, and basically anything else you might have to wonder. I might be vague on some of it for now but if I can get a decent team together ill prolly post more of this idea next weekend. So far I have me doing maps and anevis doing sprites.
Oh one thing I was curious about is how would you feel if skills were stretched out a bit such as 4 groups of skills, Distance> xbow, bow, spear, (wont have stones)
Melee>sword, hammer, club
Magic>atk, buff, support..... or should I just make each element have its own skill tree? healing, fire, ice, etc?