Yassate
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- Mar 26, 2011
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Hello!
Now I'm working on Banshee Quest, in fact I almost finished but I have one problem. I read, that if you enter final room in this quest you can't enter there again. So..
I have problem with doors which has to do this. I edited my doors.lua and it looks like:
Door actionid is 2701, that is first door from north.
Storage Values:
2701 - hidden seal status (to pass door need to be 1 ofc.)
2713 - banshee quest status (I mean tp in final room give this storage = 1; if status is 1 then you can't pass door)
Door is working BUT there is console error (~Transform; cannot find item)
Using 0.3.6
Now time for questions : D
1. If I need to do smth with doors, do I have to edit doors.lua or can I do this in other way? (I remember that I tried smth without editing but I couldn't do anything, It didn't work)
2. In Banshee Quest in room with hidden lever, action should looklike this(?): pick on stone, it dissapear and you see a lever beneath it, if you use lever magic wall dissapear and there you can see a ladder when you pull back it is back again mwall or floor?
3. How can I get cams from older tibia versions, or even new and what program should I use? I tried to do smth but I couldn't : D
Thanks in advance for replies and ofcourse rep++ if u help me (If I can : ) )
Yassate
EDIT: I'M SORRY FOR THAT, now everything works! I didn't check to do smth without doors.lua because I remember that I tried it before and It didn't work now I did it again and it works -.-.
Now thread can be closed but I want to get answers for my questions if it's possible. =)
Now I'm working on Banshee Quest, in fact I almost finished but I have one problem. I read, that if you enter final room in this quest you can't enter there again. So..
I have problem with doors which has to do this. I edited my doors.lua and it looks like:
LUA:
local function checkStackpos(item, position)
position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local thing = getThingFromPos(position)
position.stackpos = STACKPOS_TOP_FIELD
local field = getThingFromPos(position)
return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end
local function doorEnter(cid, item, toPosition)
doTransformItem(item.uid, item.itemid + 1)
doTeleportThing(cid, toPosition)
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.actionid~=2701 then
if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
if(getItemLevelDoor(item.itemid) > 0) then
if(item.actionid == 189) then
if(not isPremium(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doorEnter(cid, item, toPosition)
return true
end
local gender = item.actionid - 186
if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
if(gender ~= getPlayerSex(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doorEnter(cid, item, toPosition)
return true
end
local skull = item.actionid - 180
if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
if(skull ~= getCreatureSkullType(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doorEnter(cid, item, toPosition)
return true
end
local group = item.actionid - 150
if(group >= 0 and group < 30) then
if(group > getPlayerGroupId(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doorEnter(cid, item, toPosition)
return true
end
local vocation = item.actionid - 100
if(vocation >= 0 and vocation < 50) then
local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
return true
end
doorEnter(cid, item, toPosition)
return true
end
if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
doorEnter(cid, item, toPosition)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
end
return true
end
if(isInArray(specialDoors, item.itemid)) then
if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
doorEnter(cid, item, toPosition)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
end
return true
end
if(isInArray(keys, item.itemid)) then
if(itemEx.actionid > 0) then
if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
doTransformItem(itemEx.uid, doors[itemEx.itemid])
return true
end
doPlayerSendCancel(cid, "The key does not match.")
return true
end
return false
end
if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
local newPosition = toPosition
newPosition.y = newPosition.y + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if(doorCreature.itemid ~= 0) then
local pzDoorPosition = getTileInfo(doorPosition).protection
local pzNewPosition = getTileInfo(newPosition).protection
if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
(not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTeleportThing(doorCreature.uid, newPosition)
if(not isInArray(closingDoors, item.itemid)) then
doTransformItem(item.uid, item.itemid - 1)
end
end
return true
end
doTransformItem(item.uid, item.itemid - 1)
return true
end
if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
local newPosition = toPosition
newPosition.x = newPosition.x + 1
local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
local doorCreature = getThingfromPos(doorPosition)
if(doorCreature.itemid ~= 0) then
if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTeleportThing(doorCreature.uid, newPosition)
if(not isInArray(closingDoors, item.itemid)) then
doTransformItem(item.uid, item.itemid - 1)
end
end
return true
end
doTransformItem(item.uid, item.itemid - 1)
return true
end
if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
if(item.actionid == 0) then
doTransformItem(item.uid, doors[item.itemid])
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
end
return true
end
else
if getPlayerStorageValue(cid,2713)>0 then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You can\'t enter there again.")
elseif getPlayerStorageValue(cid,2713)<1 then
if getPlayerStorageValue(cid,2701)>0 then
doorEnter(cid, item, toPosition)
end
end
end
return false
end
Door actionid is 2701, that is first door from north.
Storage Values:
2701 - hidden seal status (to pass door need to be 1 ofc.)
2713 - banshee quest status (I mean tp in final room give this storage = 1; if status is 1 then you can't pass door)
Door is working BUT there is console error (~Transform; cannot find item)
Using 0.3.6
Now time for questions : D
1. If I need to do smth with doors, do I have to edit doors.lua or can I do this in other way? (I remember that I tried smth without editing but I couldn't do anything, It didn't work)
2. In Banshee Quest in room with hidden lever, action should looklike this(?): pick on stone, it dissapear and you see a lever beneath it, if you use lever magic wall dissapear and there you can see a ladder when you pull back it is back again mwall or floor?
3. How can I get cams from older tibia versions, or even new and what program should I use? I tried to do smth but I couldn't : D
Thanks in advance for replies and ofcourse rep++ if u help me (If I can : ) )
Yassate
EDIT: I'M SORRY FOR THAT, now everything works! I didn't check to do smth without doors.lua because I remember that I tried it before and It didn't work now I did it again and it works -.-.
Now thread can be closed but I want to get answers for my questions if it's possible. =)
Last edited: