Darad
New Member
- Joined
- Jun 23, 2009
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Hi guys,
wondering if there's a way to depend spells on invisibility. Checked the lua function list and couldn't find such a thing.
wondering if there's a way to depend spells on invisibility. Checked the lua function list and couldn't find such a thing.
Lua:
local distanceCombat = createCombatObject()
setCombatParam(distanceCombat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(distanceCombat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(distanceCombat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
function onGetFormulaValues(cid, level, weaponAttack)
local attack = weaponAttack
local min = attack* 4
local max = attack* 5
return min, max
end
setCombatCallback(distanceCombat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, distanceCombat, var)
end