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invisible wall.

nystrom

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hello does some one know if it is posible to make some kind of invisible wall that protects your items from bein trached.....

i just made a anni quest and i thougt of what shoud happen if some one trasched the items so no one could see what the could chose from...
any one? :P
 
put itemid: 8047 over it
LUA:
function onAddItem(moveItem, tileItem, position, cid)
	return false
end
XML:
<movevent type="AddItem" itemid="8047" event="script" value="false.lua"/>

not tested but thould work. 0.3.6 functions
 
put itemid: 8047 over it
LUA:
function onAddItem(moveItem, tileItem, position, cid)
	return false
end
XML:
<movevent type="AddItem" itemid="8047" event="script" value="false.lua"/>

not tested but thould work. 0.3.6 functions

yeh i know that glimering stuff ^^ but what shoud i do with this codes? ^^
 
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