Lurk
Active Member
- Joined
- Dec 4, 2017
- Messages
- 336
- Reaction score
- 48
I have this reset npc but when he answers 2 guys at a time, 1 of them gets the reset storage, the new health/mana but their level stays the same. I could work around this adding a storage to that player that would be checked on login but still, would be nice to make this npc answer just one guy a time
npc script:
npc script:
Lua:
local config = {
minlevel = 100000, --- level inical para resetar
price = 0, --- preço inicial para resetar
newlevel = 15000, --- level após reset
priceByReset = 0, --- preço acrescentado por reset
percent = 37, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total)
maxresets = 20,
newcap = 200000, -- NOVA CAP
levelbyreset = 12000 --- quanto de level vai precisar a mais no próximo reset
}
--- end config
function getResets(cid)
resets = getPlayerStorageValue(cid,378378)
if getPlayerStorageValue(cid,378378) < 0 then
resets = 0
end
return resets
end
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
function addReset(cid)
if(npcHandler:isFocused(cid)) then
npcHandler:releaseFocus(cid)
end
talkState[talkUser] = 0
resets = getPlayerStorageValue(cid,378378)
if (getPlayerStorageValue(cid,378378)<1) then
setPlayerStorageValue(cid,378378,1)
else
setPlayerStorageValue(cid,378378,resets+1)
end
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
local hp = getCreatureMaxHealth(cid)
local resethp = hp*(config.percent/100)
setCreatureMaxHealth(cid, resethp)
local differencehp = (hp - resethp)
doCreatureAddHealth(cid, -differencehp)
local mana = getCreatureMaxMana(cid)
local resetmana = mana*(config.percent/100)
setCreatureMaxMana(cid, resetmana)
local differencemana = (mana - resetmana)
doCreatureAddMana(cid, -differencemana)
doRemoveCreature(cid)
db.executeQuery("UPDATE [ICODE]players[/ICODE] SET [ICODE]level[/ICODE]="..config.newlevel..",[ICODE]experience[/ICODE]= 0 WHERE [ICODE]players[/ICODE].[ICODE]id[/ICODE]= ".. playerid .."")
db.query("UPDATE [ICODE]players[/ICODE] SET [ICODE]cap[/ICODE]="..config.newcap.." WHERE [ICODE]players[/ICODE].[ICODE]id[/ICODE]= ".. playerid .."")
return true
end
local newPrice = config.price + (getResets(cid) * config.priceByReset)
local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset)
if msgcontains(msg, 'reset') then
if getResets(cid) < config.maxresets then
selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid)
talkState[talkUser] = 1
else
selfSay('You already reached the maximum reset level!', cid)
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if getPlayerMoney(cid) < newPrice then
selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid)
elseif getPlayerLevel(cid) < newminlevel then
selfSay('The minimum level for reseting is '..newminlevel..'!', cid)
else
doPlayerRemoveMoney(cid,newPrice)
playerid = getPlayerGUID(cid)
addEvent(function()
if isPlayer(cid) then
addReset(cid)
end
end, 3000)
local number = getPlayerStorageValue(cid,378378)+1
local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds."
doPlayerPopupFYI(cid, msg)
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
selfSay('Ok.', cid)
elseif msgcontains(msg, 'quantity') then
selfSay('You have a total of '..getPlayerStorageValue(cid,378378)..' reset(s).', cid)
talkState[talkUser] = 0
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())