Erevius
It Was A Good Day
Hello. I would like to make my own protection system on my OTS. I mean, a player, f.e. lvl 20, may attack players with 15lvl or higher and cannot be attacked by players higher than 30lvl. It was only an example, I just need to know if it's possible to make something like that by lua scritps? If not, then maybe someone could write a C++ script? it think its a good idea for RPG ots... What do you think?
PS: if there's any misstake, sorry for my english (correct me please)
#down
well, I couldn't find it anywhere...
damn, you were right dude!
PS: if there's any misstake, sorry for my english (correct me please)
#down
well, I couldn't find it anywhere...
damn, you were right dude!
Code:
--LEVEL_THRESHOLD is how many levels your victim can be away from your own level
--Example: Threshold of 10 means a player with level 100 can people at level 90 to level 110
local LEVEL_THRESHOLD = 10
local function isPlayerAboveThreshold(cid, target)
-- This makes sure we are only processing statchanges made by PvP
if(isPlayer(target))then
-- We need to get the players levels of course
local attackerLvl, targetLvl = getPlayerLevel(cid), getPlayerLevel(target)
-- Now we shall check the actual threshold vs. the ideal one
if(math.abs(attackerLvl - targetLvl) > LEVEL_THRESHOLD)then
-- OMG it's above the limit! We shall report back with what we found!
return true
end
end
-- At least one condition was not met. We shall say false!
return false
end
function onStatsChange(cid, attacker, type, combat, value)
if(isPlayerAboveThreshold(attacker, cid))then
return false
end
return true
end
function onTarget(cid, target)
if(isPlayerAboveThreshold(cid, target))then
return false
end
return true
end
Last edited: