roriscrave
Advanced OT User
- Joined
- Dec 7, 2011
- Messages
- 1,188
- Solutions
- 34
- Reaction score
- 200
Hi guys, is possible to check in source if player is using otclient or normal client?
see line 6..
using tfs 1.3
see line 6..
using tfs 1.3
C++:
void ProtocolGame::parseAttack(NetworkMessage& msg)
{
uint32_t creatureId = msg.get<uint32_t>();
// msg.get<uint32_t>(); creatureId (same as above)
if (usingOTC) {
std::cout << "Player is using OTC" << std::endl;
else {
std::cout << "Player isn't using OTC" << std::endl;
}
addGameTask(&Game::playerSetAttackedCreature, player->getID(), creatureId);
}