TheGahl
Learning in Progress
- Joined
- Jul 28, 2018
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I'm trying to figure out if there's a way to send magic effects from lua codes in OTClient but so far I can't seem to find anything for it.
My idea like like, if I say/do something, a magic affect will be displayed (not sent from game).
Anyone have any idea about this?
I don't want to send the magiceffect from the game, I only want it done by OTClient
Ty in advance
-- Merged --
just to be extra clear.. a scenario.. (I'm not doing this, but example)
If I were to make a bot for OTClient, like CandyBot,
I'd like to be able to make a magiceffect like hit-by-fire when next walk-point has been chosen.
So I wherever the character is walking next, within the screen, a hit-by-fire affect will showup to alert you that this is where the char will be going next.
I'm not doing a bot like this, but I want to learn how to do certain things and this example was the easiest way I could try to tell people that I only want the OTC codes, else people are very good at saying "send it from game instead" or other things, that I'm not looking for.
My idea like like, if I say/do something, a magic affect will be displayed (not sent from game).
Anyone have any idea about this?
I don't want to send the magiceffect from the game, I only want it done by OTClient
Ty in advance
-- Merged --
just to be extra clear.. a scenario.. (I'm not doing this, but example)
If I were to make a bot for OTClient, like CandyBot,
I'd like to be able to make a magiceffect like hit-by-fire when next walk-point has been chosen.
So I wherever the character is walking next, within the screen, a hit-by-fire affect will showup to alert you that this is where the char will be going next.
I'm not doing a bot like this, but I want to learn how to do certain things and this example was the easiest way I could try to tell people that I only want the OTC codes, else people are very good at saying "send it from game instead" or other things, that I'm not looking for.
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