That's why it's twisted way of seeing patriotism.Yeah, but still its wrong if you ask me. And yeah probbly taken a page from the Germans.
That's why it's twisted way of seeing patriotism.Yeah, but still its wrong if you ask me. And yeah probbly taken a page from the Germans.
You are probably on my same level.
I was looking around otland, and i saw very few custom rpg server's, so i just started to map for the first time. My motivation was other server's, but lost it fast because my lack of experience in mapping. So i just practiced on my map, got ideas from other's. And that's when i understood raw's power! I consider myself as a medium mapper, but to the point. custom map.
There are a lot of interest in custom maps, but the problem is to know what the player's want in-game. Is there enough scripting, is it to much? Some want custom vocations, some not, custom spells, monsters and the list goes on.
As you see im making the 'Althea' map, and im trying to learn scripting. And im struggling now, on how i can make what the player's want.
Should i add monsters, new sprites, vocations? Do the player want to download the client if im making a custom one? There's many factore's running around.
You can only find out if your server get's played by making it.
Go play other custom map's and ask player's in-game what they like and dont like in those servers, you can get a lot of info like that.
I don't think you are looking into the right place if you ask players from other servers (pvp/war servers) what would they want in that server you have. Mostly because this people just want fast pvp, kills, get strong with no effort or things like that. An RPG server is totally different, exploration, slow leveling and progression and whatever custom things you add into it.
In my opinion the biggest threat for an RPG server are exploiters, bots or any kind of gameplay that is unfair to others and because of it an RPG server need extra attention to avoid all of that, one single bot or unfair player will ruin the whole server experience plus it will promote that kind of attitude.
I've been working on a map/server myself as a hobby for some years, it's an RPG map suitable for hundreds of players made of good enough pieces of maps shared by the community and self made stuff.
A couple of times I've put the server online for public with very few people, I find that players want new things and they rather get taken through content (story quests, quests, simple tasks...) rather than let them free roam your server with no real purpose other than level up.
Building up a map, with NPCs, dialogs, quests, balanced and tested, takes a LOT of time and is a task that needs to be done either alone, or with a group with VERY good communication.