Joriku
Working in the mines, need something?
So,
I've recently created Hoxera which for me was a failure in time. Took 4 and a half month of developing day in and day out. I did gather what I needed tho from it's BETA release. The value of feedback.
However, I am currently going deeper into the development of a release of the server and starting to get tired of working alone. So I am currently into checking if anyone would be interested in working together.
Beware of this, do not come to me and ask for full access onto the host machine. I'll not lend this permission to anyone due to back stabs.
I see myself as:
What I'd be needing:
What you'd grant access to:
- Map parts/work area.
Current Idea of the game:
Note: At the end, the game-engine is marked inside it's PARAM at the end.
Ditching the whole idea of full on PvP, it was a waste of time due to the amount of constant players you'll need for it.
So the idea I'm having is:
1. VR, full on VR development. Recreate 7.4 days in VR. (Unity)
2. Real Map project, going after custom updates as I always wanted. (OTBR)
3. Full on custom project, one example being Hovera. However, base would start with TFS instead of OTBR due to OTClient and it's stability. (TFS)
I've recently created Hoxera which for me was a failure in time. Took 4 and a half month of developing day in and day out. I did gather what I needed tho from it's BETA release. The value of feedback.
However, I am currently going deeper into the development of a release of the server and starting to get tired of working alone. So I am currently into checking if anyone would be interested in working together.
Beware of this, do not come to me and ask for full access onto the host machine. I'll not lend this permission to anyone due to back stabs.
I see myself as:
- Decent mapper
- Decent story creating/ideas of creative things
- Basic scripter/web editor (Keep this in mind, basic)
- Fast learner and creative thinking of work arounds.
What I'd be needing:
- Decent mapper
- Decent scripting skills
- Motivation of learning for both above
What you'd grant access to:
- Map parts/work area.
Current Idea of the game:
Note: At the end, the game-engine is marked inside it's PARAM at the end.
Ditching the whole idea of full on PvP, it was a waste of time due to the amount of constant players you'll need for it.
So the idea I'm having is:
1. VR, full on VR development. Recreate 7.4 days in VR. (Unity)
2. Real Map project, going after custom updates as I always wanted. (OTBR)
3. Full on custom project, one example being Hovera. However, base would start with TFS instead of OTBR due to OTClient and it's stability. (TFS)
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