LucasFerraz
Systems Analyst
All monsters made by me.
Thanks to TibiaWiki - Quests, Items, Spells, and more.
Berserker Chicken
Boogey
Demon Parrot
Dirtbeard
Doctor Perhaps
Doom Deer
Evil Mastermind
Evil Sheep
Evil Sheep Lord
Hot Dog
Infernal Frog
Killer Rabbit
Mephiles
Monstor
Vampire Pig
--------------------
Repp++
Thanks to TibiaWiki - Quests, Items, Spells, and more.
Berserker Chicken
Lua:
<?xml version="1.0" encoding="utf-8"?>
<monster name="Berserker Chicken" namedescription="a berserker chicken" race="blood" experience="220" speed="300" manacost="220">
<health now="465" max="465"/>
<look type="111" corpse="6042"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-200"/>
<attack name="drown" interval="2000" chance="15" target="0" min="-41" max="-70">
<attribute key="areaEffect" value="explosionarea"/>
</attack>
<attack name="Blood Rage" interval="2000" chance="30" target="1"/>
</attacks>
<defenses armor="30" defense="35">
<defense name="speed" interval="1000" chance="40" speedchange="400" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element holyPercent="10"/>
<element deathPercent="10"/>
<element firePercent="10"/>
<element energyPercent="10"/>
<element icePercent="10"/>
<element earthPercent="10"/>
<element physicalPercent="-20"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity drown="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Gokgoooook"/>
<voice sentence="Cluck Cluck"/>
<voice sentence="I will fill MY cushion with YOUR hair! CLUCK!"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="50000"/><!-- gold coins -->
</loot>
</monster>
Boogey
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Boogey" nameDescription="a boogey" race="undead" experience="475" speed="400" manacost="0">
<health now="930" max="930"/>
<look type="300" corpse="10324"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-120"/>
<attack name="physical" interval="1500" chance="30" range="7" min="-0" max="-30">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="1500" chance="30" range="7" radius="4" target="1" min="-12" max="-20">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="physical" interval="1500" chance="40" lenght="8" spread="3" min="-20" max="-30">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="1000" chance="25" min="80" max="120">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element earthPercent="40"/>
<element icePercent="25"/>
<element energyPercent="-10"/>
<element holyPercent="-10"/>
<element firePercent="-10"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity drown="1"/>
<immunity lifedrain="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Since you didn't eat your spinach Bogey comes to get you!" yell="1"/>
<voice sentence="Too bad you did not eat your lunch, now I have to punish you!" yell="1"/>
<voice sentence="Even if you beat me, I'll hide in your closet until you one day drop your guard!" yell="1"/>
<voice sentence="You better had believe in me!" yell="1"/>
<voice sentence="I'll take you into the darkness ... forever!" yell="1"/>
</voices>
<summons maxSummons="2">
<summon name="demon skeleton" interval="4000" chance="40" max="2"/>
</summons>
</monster>
Demon Parrot
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demon Parrot" nameDescription="a demon parrot" race="blood" experience="225" speed="300" manacost="250">
<health now="360" max="360"/>
<look type="217" corpse="6056"/>
<targetchange interval="5000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-100"/>
<attack name="drunk" interval="1000" chance="30" length="5" spread="0">
<attribute key="areaEffect" value="rednote"/>
</attack>
<attack name="lifedrain" interval="1000" chance="30" range="5" min="-25" max="-45">
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="lifedrain" interval="1000" chance="30" range="1" min="-15" max="-45"/>
</attacks>
<defenses armor="30" defense="35"/>
<immunities>
<immunity lifedrain="1"/>
<immunity invisible="1"/>
<immunity drown="1"/>
<immunity drunk="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="ISHH THAT THE BESHHT YOU HAVE TO OFFERRR, TIBIANSHH?"/>
<voice sentence="YOU ARRRRRE DOOMED!"/>
<voice sentence="I SHHMELL FEEAARRR!"/>
<voice sentence="MY SHHEED IS FEARRR AND MY HARRRVEST ISHH YOURRR SHHOUL!"/>
<voice sentence="Your shhoooul will be mineee!"/>
</voices>
<loot>
<item id="2148" countmax="99" chance="50000"/><!-- gold coins -->
</loot>
</monster>
Dirtbeard
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dirtbeard" nameDescription="a dirtbeard" race="blood" experience="375" speed="300" manacost="775">
<health now="630" max="630"/>
<look type="98" corpse="10320"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="50"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-125"/>
<attack name="physical" interval="2000" chance="30" range="7" min="-0" max="-100">
<attribute key="shootEffect" value="throwingstar"/>
</attack>
<attack name="melee" interval="1200" chance="30" range="7" radius="3" target="0">
<attribute key="areaEffect" value="rednote"/>
</attack>
</attacks>
<defenses armor="30" defense="35"/>
<elements>
<element earthPercent="20"/>
<element holyPercent="10"/>
<element icePercent="-5"/>
<element firePercent="-10"/>
</elements>
<immunities>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="You are no match for the scourge of the seas!"/>
<voice sentence="You move like a seasick whale!"/>
<voice sentence="Yarr, death to all landlubbers!"/>
</voices>
<summons maxSummons="2">
<summon name="pirate marauder" interval="4000" chance="30" max="2"/>
</summons>
</monster>
Doctor Perhaps
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Doctor Perhaps" nameDescription="a doctor perhaps" race="blood" experience="325" speed="300" manacost="0">
<health now="475" max="475"/>
<look type="133" head="97" body="0" legs="38" feet="97" addons="1" corpse="10319"/>
<targetchange interval="5000" chance="30"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-43" poison="22"/>
<attack name="drown" interval="2000" chance="30" range="3" radius="3" target="1" min="-17" max="-55">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="15" defense="20">
<defense name="healing" interval="1000" chance="25" min="50" max="80">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="10"/>
<element earthPercent="20"/>
<element energyPercent="20"/>
<element icePercent="20"/>
<element holyPercent="20"/>
<element physicalPercent="-5"/>
</elements>
<immunities>
<immunity invisible="1"/>
<immunity drown="1"/>
<immunity drunk="1"/>
</immunities>
<voices interval="3000" chance="10">
<voice sentence="I might use some parts of you in my next creation!"/>
<voice sentence="You're only a testsubject to me!"/>
<voice sentence="My creations will kill you!"/>
<voice sentence="You can't beat what you can't comprehend!"/>
</voices>
<summons maxSummons="2">
<summon name="zombie" interval="2000" chance="30" max="2"/>
</summons>
<loot>
<item id="10316" chance="5500"/><!-- Mighty Helm of Green Sparks -->
<item id="10289" chance="5500"/><!-- meat shield -->
<item id="10290" chance="5500"/><!-- glutton's mace -->
<item id="10300" chance="5900"/><!-- trousers of the ancients -->
</loot>
</monster>
Doom Deer
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Doom Deer" nameDescription="a doom deer" race="blood" experience="200" speed="300" manacost="260">
<health now="450" max="450"/>
<look type="31" corpse="5970"/>
<targetchange interval="2000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-100"/>
<attack name="energy" interval="1000" chance="30" length="5" spread="0">
<attribute key="areaEffect" value="bigclouds"/>
</attack>
</attacks>
<defenses armor="30" defense="35">
<defense name="speed" interval="1000" chance="30" speedchange="400" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<immunities>
<immunity energy="1"/>
<immunity drown="1"/>
<immunity lifedrain="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="I bet it was you who killed my mom!"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="50000"/><!-- gold coins -->
</loot>
</monster>
Evil Mastermind
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Evil Mastermind" nameDescription="a evil mastermind" race="undead" experience="675" speed="350" manacost="0">
<health now="1095" max="1095"/>
<look type="256" corpse="10321"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="3"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-77"/>
<attack name="physical" interval="2000" chance="30" range="7" min="-50" max="-78">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="fire" interval="2000" chance="30" range="7" radius="4" target="1" min="-66" max="-72">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="energy" interval="2000" chance="30" range="7" min="-36" max="-57">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="energyarea"/>
</attack>
<attack name="lifedrain" interval="2000" chance="30" range="7" min="-70" max="-73">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="manadrain" interval="2000" chance="30" range="7" min="-59" max="-75">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="speed" interval="2000" chance="15" range="7" speedchange="-600" duration="20000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="2000" chance="30" min="50" max="110">
<attribute key="areaEffect" value="energy"/>
</defense>
</defenses>
<elements>
<element icePercent="20"/>
<element physicalPercent="5"/>
<element energyPercent="90"/>
<element holyPercent="-5"/>
</elements>
<immunities>
<immunity earth="1"/>
<immunity death="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="1">
<summon name="vampire" interval="2000" chance="40" max="1"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="You won't stop my masterplan to flood the world market with fake Bonelord language dictionaries!"/>
<voice sentence="My calculations tell me you'll die!"/>
<voice sentence="You can't stop me!"/>
<voice sentence="Beware! My evil monolog is coming!"/>
</voices>
</monster>
Evil Sheep
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Evil Sheep" nameDescription="an evil sheep" race="blood" experience="240" speed="300" manacost="250">
<health now="350" max="350"/>
<look type="14" corpse="5991"/>
<targetchange interval="2000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="20"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-90"/>
<attack name="physical" interval="1200" chance="30" range="7" min="-0" max="-50">
<attribute key="shootEffect" value="snowball"/>
</attack>
</attacks>
<defenses armor="30" defense="35"/>
<immunities>
<immunity lifedrain="1"/>
<immunity invisible="1"/>
</immunities>
<elements>
<element firePercent="-10"/>
<element icePercent="20"/>
<element physicalPercent="20"/>
</elements>
<voices interval="5000" chance="10">
<voice sentence="Grrrr"/>
</voices>
<loot>
<item id="2148" countmax="50" chance="50000"/><!-- gold coins -->
</loot>
</monster>
Evil Sheep Lord
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Evil Sheep Lord" nameDescription="an evil sheep lord" race="blood" experience="340" speed="300" manacost="250">
<health now="400" max="400"/>
<look type="13" corpse="5994"/>
<targetchange interval="2000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="20"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-118"/>
<attack name="outfit" interval="1000" chance="20" range="7" monster="Sheep" duration="4000">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
</attacks>
<defenses armor="30" defense="35">
<defense name="healing" interval="2000" chance="40" min="50" max="100">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1500" chance="50" monster="Werewolf" duration="3000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity invisible="1"/>
</immunities>
<elements>
<element firePercent="-5"/>
<element physicalPercent="-20"/>
</elements>
<summons maxSummons="3">
<summon name="evil sheep" interval="2000" chance="30" max="3"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="You can COUNT on us!"/>
<voice sentence="Maeh!"/>
<voice sentence="I feel you're getting sleepy! Maeh!"/>
</voices>
<loot>
<item id="2148" countmax="56" chance="50000"/><!-- gold coins -->
</loot>
</monster>
Hot Dog
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hot Dog" nameDescription="a hot dog" race="blood" experience="190" speed="300" manacost="220">
<health now="505" max="505"/>
<look type="32" corpse="5971"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-55"/>
<attack name="fire" interval="2000" chance="30" length="8" spread="3" min="-30" max="-60">
<attribute key="areaEffect" value="fire"/>
</attack>
<attack name="fire" interval="1000" chance="30" range="7" target="1" min="-50" max="-50">
<attribute key="areaEffect" value="fireattack"/>
</attack>
</attacks>
<defenses armor="1" defense="2"/>
<immunities>
<immunity fire="1"/>
<immunity drown="1"/>
<immunity lifedrain="1"/>
<immunity invisible="1"/>
</immunities>
<elements>
<element holyPercent="-5"/>
<element physicalPercent="-20"/>
</elements>
<voices interval="5000" chance="10">
<voice sentence="Wuff Wuff"/>
<voice sentence="Grrr Wuff"/>
<voice sentence="Show me how good you are without some rolled newspaper!"/>
</voices>
<loot>
<item id="2148" countmax="73" chance="50000"/><!-- gold coins -->
</loot>
</monster>
Infernal Frog
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Infernal Frog" nameDescription="a infernal frog" race="venom" experience="190" speed="300" manacost="305">
<health now="655" max="655"/>
<look type="224" head="69" body="66" legs="69" feet="66" corpse="6079"/>
<targetchange interval="5000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-20"/>
<attack name="earth" interval="2000" chance="30" target="1" min="-16" max="-32">
<attribute key="areaEffect" value="stones"/>
</attack>
</attacks>
<defenses armor="30" defense="35">
<defense name="speed" interval="1000" chance="40" speedchange="400" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<immunities>
<immunity earth="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Ribbit!"/>
<voice sentence="Ribbit! Ribbit!"/>
<voice sentence="No Kisses for you!"/>
</voices>
<loot>
<item id="2148" countmax="53" chance="50000"/><!-- gold coins -->
</loot>
</monster>
Killer Rabbit
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Killer Rabbit" nameDescription="a killer rabbit" race="blood" experience="160" speed="300" manacost="220">
<health now="205" max="205"/>
<look type="74" corpse="6017"/>
<targetchange interval="5000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-100"/>
<attack name="Blood Rage" interval="2000" chance="30" target="1"/>
</attacks>
<defenses armor="30" defense="35">
<defense name="speed" interval="1000" chance="40" speedchange="380" duration="8000">
<attribute key="areaEffect" value="energy"/>
</defense>
<defense name="invisible" interval="2000" chance="30" duration="2000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<summons maxSummons="2">
<summon name="killer rabbit" interval="2000" chance="30" max="2"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="Who is lunch NOW?"/>
</voices>
<loot>
<item id="2148" countmax="90" chance="50000"/><!-- gold coins -->
</loot>
</monster>
Mephiles
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mephiles" nameDescription="a mephiles" race="blood" experience="415" speed="300" manacost="0">
<health now="415" max="415"/>
<look type="237" corpse="10323"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="3"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-35"/>
<attack name="fire" interval="1500" chance="70" range="7" radius="2" target="1" min="-15" max="-45">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="30" defense="35">
<defense name="speed" interval="1000" chance="40" speedchange="400" duration="40000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="invisible" interval="4000" chance="50" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element earthPercent="50"/>
<element icePercent="-10"/>
<element holyPercent="-5"/>
<element physicalPercent="-10"/>
</elements>
<immunities>
<immunity fire="1"/>
<immunity lifedrain="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="I have a contract here which you should sign!"/>
<voice sentence="I sence so much potential in you. It's almost a shame I have to kill you."/>
<voice sentence="Yes, slay me for the loot I might have. Give in to your greed."/>
<voice sentence="Wealth, Power, it is all at your fingertips. All you have to do is a bit blackmailing and bullying."/>
<voice sentence="Come on. being a bit evil won't hurt you."/>
</voices>
</monster>
Monstor
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Monstor" nameDescription="a monstor" race="blood" experience="575" speed="350" manacost="0">
<health now="960" max="960"/>
<look type="244" corpse="10322"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-167"/>
<attack name="lifedrain" interval="2000" chance="30" length="6" spread="0" min="-66" max="-85">
<attribute key="areaEffect" value="greenshimmer"/>
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="healing" interval="2000" chance="30" min="90" max="200">
<attribute key="areaEffect" value="fire"/>
</defense>
</defenses>
<elements>
<element physicalPercent="20"/>
<element firePercent="50"/>
<element icePercent="10"/>
<element earthPercent="30"/>
<element energyPercent="-7"/>
<element holyPercent="-3"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="NO ARMY ME STOPPING! GRARR!"/>
<voice sentence="ME DESTROY CITY! GROAR!"/>
<voice sentence="WHARR! MUST ... KIDNAP WOMEN!"/>
</voices>
<summons maxSummons="3">
<summon name="Acid Blob" interval="4000" chance="40" max="3"/>
</summons>
</monster>
Vampire Pig
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Vampire Pig" nameDescription="a vampire pig" race="blood" experience="165" speed="300" manacost="255">
<health now="305" max="305"/>
<look type="60" corpse="6000"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="1200" min="-0" max="-100"/>
<attack name="lifedrain" interval="2000" chance="30" radius="4" min="-15" max="-25">
<attribute key="areaEffect" value="bats"/>
</attack>
<attack name="lifedrain" interval="1500" chance="30" range="3" min="-35" max="-55"/>
</attacks>
<defenses armor="30" defense="35">
<defense name="outfit" interval="1500" chance="50" monster="mutated bat" duration="1500">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="10"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity drown="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Oink"/>
<voice sentence="Oink oink"/>
</voices>
<loot>
<item id="2148" countmax="40" chance="50000"/><!-- gold coins -->
</loot>
</monster>
--------------------
Repp++