Forum General
1st Donator Division
Error in server GUI;
Here are my scripts;
110login.lua:
bookmarklevel110.lua:
creaturescripts.xml:
login.lua:
What these scripts are supposed to do;
-When you reach level 110, you get storage value (110).
-When you log off with storage value (110) and log back on, you go back to level 110.
-When you log off without storage value (110) and log back on, you go back to level 100.
This method is call level bookmarking.
If anyone can fix these scripts or maybe redo one of your own, I'd gladly appreciate it!
Thanks,
Forum General
[07/05/2010 17:26:53] [Error - CreatureScript Interface]
[07/05/2010 17:26:53] data/creaturescripts/scripts/110login.lua
[07/05/2010 17:26:53] Description:
[07/05/2010 17:26:53] (internalGetPlayerInfo) Player not found when requesting player info #3
[07/05/2010 17:26:53] [Error - CreatureScript Interface]
[07/05/2010 17:26:53] data/creaturescripts/scripts/bookmarklevel110.lua
[07/05/2010 17:26:53] Description:
[07/05/2010 17:26:53] (internalGetPlayerInfo) Player not found when requesting player info #3
Here are my scripts;
110login.lua:
Code:
local level = getPlayerLevel(cid)
local storage = getPlayerStorageValue(cid, 110)
function onLogin(cid)
if level <= 119 and level >= 110 and storage == 1 then
doPlayerSetLevel(cid, 110)
return true
end
end
bookmarklevel110.lua:
Code:
local level = getPlayerLevel(cid)
function onAdvance(cid, skill, oldLevel, newLevel)
if level == 110 then
doPlayerSetStorageValue(cid, 110, 1)
end
return true
end
creaturescripts.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
<event type="login" name="PlayerLogin" event="script" value="login.lua"/>
[COLOR="Red"]<event type="login" name="Login110" event="script" value="110login.lua"/>[/COLOR]
<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>
<event type="receivemail" name="Mail" event="script" value="mail.lua"/>
<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/>
[COLOR="Red"]<event type="advance" name="Bookmark110" event="script" value="bookmarklevel110.lua"/>[/COLOR]
<event type="think" name="Idle" event="script" value="idle.lua"/>
<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>
</creaturescripts>
login.lua:
Code:
local config = {
loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")
registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "AdvanceSave")
[COLOR="Red"] registerCreatureEvent(cid, "Bookmark110")
registerCreatureEvent(cid, "Login110")[/COLOR]
return true
end
What these scripts are supposed to do;
-When you reach level 110, you get storage value (110).
-When you log off with storage value (110) and log back on, you go back to level 110.
-When you log off without storage value (110) and log back on, you go back to level 100.
This method is call level bookmarking.
If anyone can fix these scripts or maybe redo one of your own, I'd gladly appreciate it!
Thanks,
Forum General