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Lua Issue with quest rewards

Evan

A splendid one to behold
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I've been making quests via the mapeditor (actionID 2000 and the uniqueID being storageID, then putting the item in the spaces below).
But, when I tested them ingame, it gave a strange situation. I was able to get any item from the same uniqueID, also I was able to get the same prize more than once.

Here's a couple pictures:

555oix.png


This picture indicates me being able to get every prize even though you're supposed to only get one. Not pictured: I forgot to show that it is possible to get more than one of the same prize by repeatedly clicking on the chest.


amxdf9.png


This picture indicates me showing all the IDs of the chests. Notice, all chests to the north of the room all have the same uniqueID, which means it should be only giving ONE of any of those items.




Here is my data/actions/quests/system.lua (just incase if its needed)
LUA:
local specialQuests = {
	[2001] = 30015, --Annihilator
	[2002] = 30016 --Hellgate
}
 
local questsExperience = {
	[30015] = 10000
}
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF, cid)
		return true
	end
 
	local storage = specialQuests[item.actionid]
	if(not storage) then
		storage = item.uid
		if(storage > 65535) then
			return false
		end
	end
 
	if(getPlayerStorageValue(cid, storage) > 0) then
		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
		return true
	end
 
	local items = {}
	local reward = 0
 
	local size = isContainer(item.uid) and getContainerSize(item.uid) or 0
	if(size == 0) then
		reward = doCopyItem(item, false)
	else
		for i = 0, size do
			local tmp = getContainerItem(item.uid, i)
			if(tmp.itemid > 0) then
				table.insert(items, tmp)
			end
		end
	end
 
	size = table.maxn(items)
	if(size == 1) then
		reward = doCopyItem(items[1], true)
	end
 
	local result = ""
	if(reward ~= 0) then
		local ret = getItemDescriptions(reward.uid)
		if(reward.type > 0 and isItemRune(reward.itemid)) then
			result = reward.type .. " charges " .. ret.name
		elseif(reward.type > 0 and isItemStackable(reward.itemid)) then
			result = reward.type .. " " .. ret.plural
		else
			result = ret.article .. " " .. ret.name
		end
	else
		if(size > 20) then
			reward = doCopyItem(item, false)
		elseif(size > 8) then
			reward = getThing(doCreateItemEx(1988, 1))
		else
			reward = getThing(doCreateItemEx(1987, 1))
		end
 
		for i = 1, size do
			local tmp = doCopyItem(items[i], true)
			if(doAddContainerItemEx(reward.uid, tmp.uid) ~= RETURNVALUE_NOERROR) then
				print("[Warning] QuestSystem:", "Could not add quest reward")
			else
				local ret = ", "
				if(i == 2) then
					ret = " and "
				elseif(i == 1) then
					ret = ""
				end
 
				result = result .. ret
				ret = getItemDescriptions(tmp.uid)
				if(tmp.type > 0 and isItemRune(tmp.itemid)) then
					result = result .. tmp.type .. " charges " .. ret.name
				elseif(tmp.type > 0 and isItemStackable(tmp.itemid)) then
					result = result .. tmp.type .. " " .. ret.plural
				else
					result = result .. ret.article .. " " .. ret.name
				end
			end
		end
	end
 
	if(doPlayerAddItemEx(cid, reward.uid, false) ~= RETURNVALUE_NOERROR) then
		result = "You have found a reward weighing " .. getItemWeight(reward.uid) .. " oz. It is too heavy or you have not enough space."
	else
		result = "You have found " .. result .. "."
		setPlayerStorageValue(cid, storage, 1)
		if(questsExperience[storage] ~= nil) then
			doPlayerAddExp(cid, questsExperience[storage])
			doSendAnimatedText(getCreaturePosition(cid), questsExperience[storage], TEXTCOLOR_WHITE)
		end
	end
 
	doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, result)
	return true
end

actions.xml
LUA:
	<action actionid="2000" event="script" value="quests/system.lua"/>
	<action actionid="2001" event="script" value="quests/system.lua"/>
	<action actionid="2002" event="script" value="quests/system.lua"/>

thanks :)
 
Last edited:
Try this. don't know if they are the same, but this one works for me :P

LUA:
local specialQuests = {
	[2001] = 30015 --Annihilator
}

local questsExperience = {
	[30015] = 10000
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF, cid)
		return true
	end

	local storage = specialQuests[item.actionid]
	if(not storage) then
		storage = item.uid
		if(storage > 65535) then
			return false
		end
	end

	if(getPlayerStorageValue(cid, storage) > 0) then
		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
		return true
	end

	local items = {}
	local reward = 0

	local size = isContainer(item.uid) and getContainerSize(item.uid) or 0
	if(size == 0) then
		reward = doCopyItem(item, false)
	else
		for i = 0, size do
			local tmp = getContainerItem(item.uid, i)
			if(tmp.itemid > 0) then
				table.insert(items, tmp)
			end
		end
	end

	size = table.maxn(items)
	if(size == 1) then
		reward = doCopyItem(items[1], true)
	end

	local result = ""
	if(reward ~= 0) then
		local ret = getItemDescriptions(reward.uid)
		if(reward.type > 0 and isItemRune(reward.itemid)) then
			result = reward.type .. " charges " .. ret.name
		elseif(reward.type > 0 and isItemStackable(reward.itemid)) then
			result = reward.type .. " " .. ret.plural
		else
			result = ret.article .. " " .. ret.name
		end
	else
		if(size > 20) then
			reward = doCopyItem(item, false)
		elseif(size > 8) then
			reward = getThing(doCreateItemEx(1988, 1))
		else
			reward = getThing(doCreateItemEx(1987, 1))
		end

		for i = 1, size do
			local tmp = doCopyItem(items[i], true)
			if(doAddContainerItemEx(reward.uid, tmp.uid) ~= RETURNVALUE_NOERROR) then
				print("[Warning] QuestSystem:", "Could not add quest reward")
			else
				local ret = ", "
				if(i == 2) then
					ret = " and "
				elseif(i == 1) then
					ret = ""
				end

				result = result .. ret
				ret = getItemDescriptions(tmp.uid)
				if(tmp.type > 0 and isItemRune(tmp.itemid)) then
					result = result .. tmp.type .. " charges " .. ret.name
				elseif(tmp.type > 0 and isItemStackable(tmp.itemid)) then
					result = result .. tmp.type .. " " .. ret.plural
				else
					result = result .. ret.article .. " " .. ret.name
				end
			end
		end
	end

	if(doPlayerAddItemEx(cid, reward.uid, false) ~= RETURNVALUE_NOERROR) then
		result = "You have found a reward weighing " .. getItemWeight(reward.uid) .. " oz. It is too heavy or you have not enough space."
	else
		result = "You have found " .. result .. "."
		setPlayerStorageValue(cid, storage, 1)
		if(questsExperience[storage] ~= nil) then
			doPlayerAddExp(cid, questsExperience[storage])
			doSendAnimatedText(getCreaturePosition(cid), questsExperience[storage], TEXTCOLOR_WHITE)
		end
	end

	doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, result)
	return true
end
 
Nope, still does not work.
Btw, are the setting correct in the 2nd picture? I changed all of the northern chests actionIDs to 2001 and they all have the same uniqueIDs of 12050.
 
updated with a new second picture and new script, as well as adding the info in actions.xml.
I followed a tutorial that is written somewhere on this forum.

it still does not work
 
just use action id 2000 and a uniqueid as a storageid and put the things you want in the chest in map editor ;p

Are you using Remere's map editor?
What TFS are you using?
 
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