beenii
Well-Known Member
- Joined
- Jul 26, 2010
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i have this script made by Stigma
I can make a contribution for paypal, If any scripter is interested send me a private message, i need add protect elemnts, regeneration and speed of this script
I can make a contribution for paypal, If any scripter is interested send me a private message, i need add protect elemnts, regeneration and speed of this script
Lua:
--// Do not touch
local conditionSlots = {
[CONST_SLOT_HEAD] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_HEAD), id = CONDITIONID_HEAD},
[CONST_SLOT_NECKLACE] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_NECKLACE), id = CONDITIONID_NECKLACE},
[CONST_SLOT_BACKPACK] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_BACKPACK), id = CONDITIONID_BACKPACK},
[CONST_SLOT_ARMOR] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_ARMOR), id = CONDITIONID_ARMOR},
[CONST_SLOT_RIGHT] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_RIGHT), id = CONDITIONID_RIGHT},
[CONST_SLOT_LEFT] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_LEFT), id = CONDITIONID_LEFT},
[CONST_SLOT_LEGS] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_LEGS), id = CONDITIONID_LEGS},
[CONST_SLOT_FEET] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_FEET), id = CONDITIONID_FEET},
[CONST_SLOT_RING] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_RING), id = CONDITIONID_RING},
[CONST_SLOT_AMMO] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_AMMO), id = CONDITIONID_AMMO}
}
-- Set all conditions to infinite ticks
for i = 1, #conditionSlots do
conditionSlots[i].condition:setParameter(CONDITION_PARAM_TICKS, -1)
end
local params = {
CONDITION_PARAM_SKILL_MELEE,
CONDITION_PARAM_SKILL_FIST,
CONDITION_PARAM_SKILL_CLUB,
CONDITION_PARAM_SKILL_SWORD,
CONDITION_PARAM_SKILL_AXE,
CONDITION_PARAM_SKILL_DISTANCE,
CONDITION_PARAM_SKILL_SHIELD,
CONDITION_PARAM_SKILL_FISHING,
CONDITION_PARAM_STAT_MAXHITPOINTS,
CONDITION_PARAM_STAT_MAXMANAPOINTS,
CONDITION_PARAM_STAT_SOULPOINTS,
CONDITION_PARAM_STAT_MAGICPOINTS,
CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT,
CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT,
CONDITION_PARAM_STAT_SOULPOINTSPERCENT,
CONDITION_PARAM_STAT_MAGICPOINTSPERCENT,
CONDITION_PARAM_SKILL_MELEEPERCENT,
CONDITION_PARAM_SKILL_FISTPERCENT,
CONDITION_PARAM_SKILL_CLUBPERCENT,
CONDITION_PARAM_SKILL_SWORDPERCENT,
CONDITION_PARAM_SKILL_AXEPERCENT,
CONDITION_PARAM_SKILL_DISTANCEPERCENT,
CONDITION_PARAM_SKILL_SHIELDPERCENT,
CONDITION_PARAM_SKILL_FISHINGPERCENT
}
--\\
-- Item config
local items = {
-- ItemID
[2506] = {
-- Vocation ID 4
[4] = {
{param = CONDITION_PARAM_SKILL_MELEE, value = 30},
{param = CONDITION_PARAM_SKILL_AXE, value = 15}
},
}
}
function onEquip(player, item, slot)
local statItem = items[item.itemid]
local vocStats = statItem and statItem[player:getVocation():getId()]
if not vocStats then
return true
end
local condition = conditionSlots[slot].condition
-- Remove previous parameters so all params don't get added
for p = 1, #params do
condition:setParameter(params[p], 0)
end
-- Set new parameters
for i = 1, #vocStats do
condition:setParameter(vocStats[i].param, vocStats[i].value)
end
player:addCondition(condition)
player:getPosition():sendMagicEffect(CONST_ME_FIREAREA)
return true
end
function onDeEquip(player, item, slot)
local conditionId = conditionSlots[slot].id
if player:getCondition(CONDITION_ATTRIBUTES, conditionId) then
player:removeCondition(CONDITION_ATTRIBUTES, conditionId)
end
return true
end
Last edited: