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Item Editor - Newly created items cannot be 'used'.

Taurus

Texass
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Jan 11, 2009
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So I made a promotion scroll, and when I assign the action and script to another ID like 11144 I can use it. Otherwise I cannot.

What's the deal here?

Why are my new items unusable. Can anyone hazard a guess?


Solved, kinda. II Knight was right when he said "on item editor update item". It had to do with the order I was saving it in. And it looks like I may have to do this to each and every item when I save it each time.

I had to go to the item, select the option "force use" (which is not like rope, potion etc. that is "multi use".) and once I reload the item, "force use" turns red, once they are all red, saved the file and now can use. IF, however, after selecting "force use" I "reload item attributes" it will actually remove the checkmark from "force use".

(Can anyone clarify that a bit for me? I'm obviously not understanding what "reload attributes" and "reload item" does.)

What a journey.
 
Last edited:
To add new items to Tibia you need to edit otb file on server and .dat/.spr file on client. Did you do that?
 
To add new items to Tibia you need to edit otb file on server and .dat/.spr file on client. Did you do that?
I have edited the OTB to add items (with another item's appearance, so no sprites necessary).
I have added them to items.xml
I have added them to actions.xml

The issue is not that I cannot CREATE or SUMMON the items. I cannot USE them. I can summon them all day long, they have my description from items.xml and the appearance I chose in OTB editor... they just DON'T work for action scripts.

As I said in original post, if I add another item, perhaps 11144 to the script. like magic! it works!
Set it to my item (26386), and click the item (after reloading/saving/doublechecking everything is in place.) It doesn't work anymore.
 
I have edited the OTB to add items (with another item's appearance, so no sprites necessary).
I have added them to items.xml
I have added them to actions.xml

The issue is not that I cannot CREATE or SUMMON the items. I cannot USE them. I can summon them all day long, they have my description from items.xml and the appearance I chose in OTB editor... they just DON'T work for action scripts.

As I said in original post, if I add another item, perhaps 11144 to the script. like magic! it works!
Set it to my item (26386), and click the item (after reloading/saving/doublechecking everything is in place.) It doesn't work anymore.
In items.otb enable or click the option useable lol :)
 
In items.otb enable or click the option useable lol :)

There are many options... no "useable" nor "useable lol"... however.

I did try to check the option for "force use". But that doesn't work either. I even went into the editor and copied the item that DID work. And still not able to use it.

I have triple-checked it's not the script, I have realoaded, restarted, rechecked. Get your laughs, but please keep the ideas coming. I appreciate any and all help.
 
There are many options... no "useable" nor "useable lol"... however.

I did try to check the option for "force use". But that doesn't work either. I even went into the editor and copied the item that DID work. And still not able to use it.

I have triple-checked it's not the script, I have realoaded, restarted, rechecked. Get your laughs, but please keep the ideas coming. I appreciate any and all help.
check the options market by an similar items always are pickupable and useable
 
check the options market by an similar items always are pickupable and useable
They are, pickupable, moveable, and to be sure I tested "force use" and without. Where is the option "useable" can you show me on your itemeditor?

Mine doesn't have "useable" and "force use" doesn't make any difference.
 
useable = use like a food (click and done)
force use = like a potion/rune (you need to select the target)
pickupable = can be taken into containers(character)
moveable = can be moved.

if you set the useable or force use on the object builder its enought.
check your item 26386 in the item editor if its selected with the correct number.
and for last on the item editor you can "update" the item 26386.
 
Again, though. And I'm really really not trying to be contradictory:

My item editor has these options... unpassable, movable, block misiles, block pathfinder, pickupable, stackble, force use, multi use, rotatable, hangable, hook south, hook east, has elevation, ignore look, readable, full ground.

Unless the option is somewhere else (not the same place as those) then I'm at a loss.

I really feel like what I'm waiting for is someone to come and tell me there is a "range" of item numbers that will respond to -use- in an action lib or some such nonsense. I really can't see what could be wrong with the way I've made the items. IT has been 6 years, so I'm willing to be proven wrong. Just kinda think we're on the wrong track here.

Edit:
Damn, damn, damn. Like I said I'm willing to be proven wrong. II Knight was right when he said "on item editor update item". It had to do with the order I was saving it in. And it looks like I may have to do this to each and every item when I save it each time.

I had to go to the item, select the option "force use" (which is not like rope, potion etc. that is "multi use".) and once I reload the item, "force use" turns red, once they are all red, saved the file and now can use. IF, however, after selecting "force use" I "reload item attributes" it will actually remove the checkmark from "force use".

(Can anyone clarify that a bit for me? I'm obviously not understanding what "reload attributes" and "reload item" does.)

What a journey.
 
Last edited:
Again, though. And I'm really really not trying to be contradictory:

My item editor has these options... unpassable, movable, block misiles, block pathfinder, pickupable, stackble, force use, multi use, rotatable, hangable, hook south, hook east, has elevation, ignore look, readable, full ground.

Unless the option is somewhere else (not the same place as those) then I'm at a loss.

I really feel like what I'm waiting for is someone to come and tell me there is a "range" of item numbers that will respond to -use- in an action lib or some such nonsense. I really can't see what could be wrong with the way I've made the items. IT has been 6 years, so I'm willing to be proven wrong. Just kinda think we're on the wrong track here.

Edit:
Damn, damn, damn. Like I said I'm willing to be proven wrong. II Knight was right when he said "on item editor update item". It had to do with the order I was saving it in. And it looks like I may have to do this to each and every item when I save it each time.

I had to go to the item, select the option "force use" (which is not like rope, potion etc. that is "multi use".) and once I reload the item, "force use" turns red, once they are all red, saved the file and now can use. IF, however, after selecting "force use" I "reload item attributes" it will actually remove the checkmark from "force use".

(Can anyone clarify that a bit for me? I'm obviously not understanding what "reload attributes" and "reload item" does.)

What a journey.
maybe your item editor is not 100% compatible(i happens with frequency)
indeed i work with 7.72 and i have to use two item editors one for edit the items.otb of my server and the other i use for edit or add items to rme
the seccond one editpor of mine works as you post above i suggets you to find another item editor
or compile one by youself
 
Item data is stored in otb file on server but on client it is saved in tibia.dat. If you are on client the information whether you can use the item or not is not received from the server. It is decided locally based on information in .dat file. You need to edit it. (and maybe add new item if you created any new items on server)
 
Again, though. And I'm really really not trying to be contradictory:

My item editor has these options... unpassable, movable, block misiles, block pathfinder, pickupable, stackble, force use, multi use, rotatable, hangable, hook south, hook east, has elevation, ignore look, readable, full ground.

Unless the option is somewhere else (not the same place as those) then I'm at a loss.

I really feel like what I'm waiting for is someone to come and tell me there is a "range" of item numbers that will respond to -use- in an action lib or some such nonsense. I really can't see what could be wrong with the way I've made the items. IT has been 6 years, so I'm willing to be proven wrong. Just kinda think we're on the wrong track here.

Edit:
Damn, damn, damn. Like I said I'm willing to be proven wrong. II Knight was right when he said "on item editor update item". It had to do with the order I was saving it in. And it looks like I may have to do this to each and every item when I save it each time.

I had to go to the item, select the option "force use" (which is not like rope, potion etc. that is "multi use".) and once I reload the item, "force use" turns red, once they are all red, saved the file and now can use. IF, however, after selecting "force use" I "reload item attributes" it will actually remove the checkmark from "force use".

(Can anyone clarify that a bit for me? I'm obviously not understanding what "reload attributes" and "reload item" does.)

What a journey.

ok, now

1 = object builder to edit the (client, item) to be usable
2 = item editor to edit the (server, item) to be usable

you are using obj and itemed?

because if you set "useable" or force use, or multiuse on the item editor (only server side)
first you need to set the "useable" or etc in the object builder (client side)
 
maybe your item editor is not 100% compatible(i happens with frequency)
indeed i work with 7.72 and i have to use two item editors one for edit the items.otb of my server and the other i use for edit or add items to rme
the seccond one editpor of mine works as you post above i suggets you to find another item editor
or compile one by youself

Well, as I said, I was able to figure this out. I had to make the changes, then update the item, then save it.... as long as I do it's all good. :)

Item data is stored in otb file on server but on client it is saved in tibia.dat. If you are on client the information whether you can use the item or not is not received from the server. It is decided locally based on information in .dat file. You need to edit it. (and maybe add new item if you created any new items on server)

I understand where everything is kept. I didn't understand the "quirks" of this item editor. As I stated in the first post, I have done this before. I knew how it should work and it wasn't working that way. I tried every other way I know and then I posted this thread. With help from the people here I RESOLVED the issue. Thank you anyway.

ok, now

1 = object builder to edit the (client, item) to be usable
2 = item editor to edit the (server, item) to be usable

you are using obj and itemed?

because if you set "useable" or force use, or multiuse on the item editor (only server side)
first you need to set the "useable" or etc in the object builder (client side)

Since I am not editing the images or server ID, there is no need for step 2. Reading the entire thread would have clued you into two things:

1 = This is RESOLVED.
2 = I'm just trying to duplicate an EXISTING item. (this is day 1 stuff)

This thread can be CLOSED.
 

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