Cornwallis
Member
- Joined
- Jan 3, 2010
- Messages
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Well today I compiled a few things, i changed the color of healing, i changed the look description of players, i forget what else, but i'm using 0.3.1pl2, could someone direct me to where exhaustion mistakes could have been made?
Just double checked configmanager.h and .cpp, nothing wrong there. Still fine in config.lua, i was thinking it was the color of healing, but every potion is doing it, exhaust for runes and such work fine still. So i'm a bit stumbled xD
Edit; it is something i changed in the past 3 days. Sadly, I compiled a lot of shit the last few days >.>
Here is what was changed for different color text on healing
Just double checked configmanager.h and .cpp, nothing wrong there. Still fine in config.lua, i was thinking it was the color of healing, but every potion is doing it, exhaust for runes and such work fine still. So i'm a bit stumbled xD
Edit; it is something i changed in the past 3 days. Sadly, I compiled a lot of shit the last few days >.>
Here is what was changed for different color text on healing
Code:
addAnimatedText(list, targetPos, g_config.getNumber(ConfigManager::HEALTH_HEALING_COLOR), buffer);
Code:
addAnimatedText(list, targetPos, g_config.getNumber(ConfigManager::MANA_HEALING_COLOR), buffer);
Code:
m_confNumber[HEALTH_HEALING_COLOR] = getGlobalNumber(L, "healthHealingColor", TEXTCOLOR_GREEN);
m_confNumber[MANA_HEALING_COLOR] = getGlobalNumber(L, "manaHealingColor", TEXTCOLOR_DARKPURPLE);
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