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Solved Item exhaust got messed up somehow.

Cornwallis

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Well today I compiled a few things, i changed the color of healing, i changed the look description of players, i forget what else, but i'm using 0.3.1pl2, could someone direct me to where exhaustion mistakes could have been made?

Just double checked configmanager.h and .cpp, nothing wrong there. Still fine in config.lua, i was thinking it was the color of healing, but every potion is doing it, exhaust for runes and such work fine still. So i'm a bit stumbled xD

Edit; it is something i changed in the past 3 days. Sadly, I compiled a lot of shit the last few days >.>
Here is what was changed for different color text on healing
Code:
			addAnimatedText(list, targetPos, g_config.getNumber(ConfigManager::HEALTH_HEALING_COLOR), buffer);
Code:
addAnimatedText(list, targetPos, g_config.getNumber(ConfigManager::MANA_HEALING_COLOR), buffer);
Code:
	m_confNumber[HEALTH_HEALING_COLOR] = getGlobalNumber(L, "healthHealingColor", TEXTCOLOR_GREEN);
    m_confNumber[MANA_HEALING_COLOR] = getGlobalNumber(L, "manaHealingColor", TEXTCOLOR_DARKPURPLE);
 
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ok look, i'm telling anyone that sees this: It is definitely a compiling error somewhere that I've done myself. I went into my Recycling Bin and I used one of the .exe's i compiled on 6/11, and the exhaust worked fine. I'm not 100% sure what I've even added since then, I changed the color of healing, I changed the description of players when you look at them, and i think that might be all.

EDIT; I confirmed it was definitely in game.cpp, so I'm gonna pick the way that you don't use config.lua to change the healing color, thanks for the help :P
 
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