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Item in acc maker and fluid.

perwal

New Member
Joined
Jul 14, 2011
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Location
Poland Torun
Hiho,
im looking for items pack to my acc maker gesior, cuz i dont see eq in profile character.


And my second problems this potions.

When i use potion all is ok, but if i have more than one potion (connector potion) and i use it my all 100 potion are worn.

- - - Updated - - -

@@EDIT

Im looking for script when i up level 50 i get 10k.
 
For first bug you need to put images of items in item/images folder

For bug of potions test this script

Code:
	<action itemid="7588-7591;8472-8473;7618;7620;8704" event="script" value="potions.lua"/>
Code:
 local config = {
        removeOnUse = "yes",
        usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
        splashable = "no",
        range = -1,
        realAnimation = "no", -- make text effect visible only for players in range 1x1
        multiplier = {
                health = 1.0,
                mana = 1.0
        }
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
        [8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
        [7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
        [7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8, 11, 12}, vocStr = "knights and paladins"}, -- strong health potion
        [7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
        [8473] = {empty = 7635, splash = 42, health = {800, 900}, level = 130, vocations = {4, 8, 12}, vocStr = "knights"}, -- ultimate health potion

        [7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
        [7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
        [7590] = {empty = 7635, splash = 47, mana = {270, 310}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion

        [8472] = {empty = 7635, splash = 43, health = {200, 300}, mana = {110, 190}, level = 80, vocations = {3, 7, 10}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local potion = POTIONS[item.itemid]
        if(not potion) then
                return false
        end

        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
                if(not config.splashable) then
                        return false
                end

                if(toPosition.x == CONTAINER_POSITION) then
                        toPosition = getThingPosition(item.uid)
                end

                doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
                doRemoveItem(item.uid, 1)
                if(not potion.empty or config.removeOnUse) then
                        return true
                end

                if(fromPosition.x ~= CONTAINER_POSITION) then
                        doCreateItem(potion.empty, fromPosition)
                else
                        doPlayerAddItem(cid, potion.empty, 1)
                end

                return true
        end

        if(hasCondition(cid, CONDITION_EXHAUST)) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
                return true
        end

        if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
                not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
        then
                doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
                return true
        end

        if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then
                return false
        end

        local health = potion.health
        if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
                return false
        end

        local mana = potion.mana
        if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
                return false
        end

        doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
        if(not config.realAnimation) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
        else
                for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
                        if(isPlayer(tid)) then
                                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
                        end
                end
        end

        doAddCondition(cid, exhaust)
        doRemoveItem(item.uid, 1)
        if(not potion.empty or config.removeOnUse) then
                return true
        end

        if(fromPosition.x ~= CONTAINER_POSITION) then
                doCreateItem(potion.empty, fromPosition)
        else
                doPlayerAddItem(cid, potion.empty, 1)
        end

        return true
end

For the script of money go creaturescripts an
Code:
local prizes = {
    [60001] = {level = 50000, reward = {9653, 1}},
    [60002] = {level = 80000, reward = {{7958, 1},  {2157, 100}}},
}

function onAdvance(cid, skill, oldlevel, newlevel)
    if(skill ~= SKILL__LEVEL)then    return TRUE end
    for i,t in ipairs(prizes) do
        if not(getPlayerStorageValue(cid, i)) and t.level <= newlevel then
            if type(t.reward[1] ~= "table") then
                local add = doPlayerAddItem(cid, t.reward[1], t.reward[2])
                if add then
                    doPlayerSendTextMessage(cid, 19, "You have received ".t.reward[2]." ".getItemNameById(t.reward[2])." due to reaching level ".t.level.".")
                    setPlayerStorageValue(cid, i, true)
                end
            else    
                local bp = doCreateItemEx(1988, 1)
                for _,item in ipairs(t.reward) do
                    doAddContainerItem(bp, item[1], item[2])
                end
                local add = doPlayerAddItemEx(cid, bp)
                if add then
                    doPlayerSendTextMessage(cid, 19, "You have received backpack with items due to reaching level ".t.level.".")
                    setPlayerStorageValue(cid, i, true)
                end
            end
        end
    end
    return TRUE
end

Code:
<event type="advance" name="reward" event="script" value="reward.lua"/>

Next time you can use search, all scripts are from this forum!
 
Ok but i need this image u can give me any link or upload? And ur script for reward in console i have it:



My CONSOLE:

Code:
[24/11/2012 14:38:24] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/reward.lua:13: ')' expected near '.'
[24/11/2012 14:38:24] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/reward.lua)
[24/11/2012 14:38:24] data/creaturescripts/scripts/reward.lua:13: ')' expected near '.'

My reward.lua:


Code:
local prizes = {
    [60001] = {level = 50, reward = {2160, 10}},
    [60001] = {level = 150, reward = {2160, 30}},
}

function onAdvance(cid, skill, oldlevel, newlevel)
    if(skill ~= SKILL__LEVEL)then    return TRUE end
    for i,t in ipairs(prizes) do
        if not(getPlayerStorageValue(cid, i)) and t.level <= newlevel then
            if type(t.reward[1] ~= "table") then
                local add = doPlayerAddItem(cid, t.reward[1], t.reward[2])
                if add then
                    doPlayerSendTextMessage(cid, 19, "You have received ".t.reward[2]." ".getItemNameById(t.reward[2])." due to reaching level ".t.level.".")
                    setPlayerStorageValue(cid, i, true)
                end
            else    
                local bp = doCreateItemEx(1988, 1)
                for _,item in ipairs(t.reward) do
                    doAddContainerItem(bp, item[1], item[2])
                end
                local add = doPlayerAddItemEx(cid, bp)
                if add then
                    doPlayerSendTextMessage(cid, 19, "You have received backpack with items due to reaching level ".t.level.".")
                    setPlayerStorageValue(cid, i, true)
                end
            end
        end
    end
    return TRUE
end
 
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