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they are working i tested the datapack from where you get those items.otb
otx by mitsuig
that datapack is really bugged i recommend you just took the sprites and use some folder as actions and movements to make quest poi between others
postman is not working or hota neither or demon oak
the only working is poi and isn't 100%
mountain ground looking as 7.4 is unfinished
whole port hope grass in whole floors are bugged
also sources are outdated
bugs in spells(fields) monster and players , in all underground walls in some npcs and maybe lots of monsters
etc
i took from there some sprites and map poi scripts
I recommend you to use OTHire, because there was so much ppls using and so much ppls contributions at github, and u can get support easily, i was with the same problem with one tfs 0.4 7.72, ive changed to othire yesterday for one test, and wow, works veeery fine, its a clean engine.
If you change your mind to use othire, use otitemeditor 0.2.2 and object builder 0.4 for add new items.
othire have a big problem and is that othire is uncompatible with almost everything
if you check you have to use especific scripts for that distribution , especific website /layout
task npc etc, source edit etc etc etc
by other way otx is compatible with almost all tfs scripts from 0.3.6 to 0.4 compatible with geisor bitacc and znote ( with almost every layout outthere)
a very flexible engine
PD: I HAVE TO ADD THAT ALMOST ANY TUTORIAL OF SOURCE EDIT HERE ARE BASED IN 0.3-0.4?.
i didnt spend much of my time with othire engine. but it was the necessary time to realize that wasn't the best option ATLEAST TO ME !! it could be a good option to another
yea but better than an engine that only handles customized scripts. atleast with otx, if something in the script is wrong it can be easily editable, researcheable here in otland .
even "cypypysty" like assholes say it
othire have a bg problem and is that othire is uncompatible with almost everything
if you check you have to use especific scripts for that distribution , especific website /layout
task npc etc
by other way otx is compatible with almost all tfs scripts from 0.3.6 to 0.4 compatible with geisor bitacc and znote ( with almost every layout outthere)
a very flexible engine
GitHub - mattyx14/otxserver at otxserv2
this is so far the best engine i been using for 7.x very stable, moldable compatible with almost everything that is based in tfs until 0.3.6 to 0.4 and maybe lower/higher versions of TFS
(I'm not the developer but I've read that and comproved it.)
of course, you will find some bugs but all theses are indeed minor bugs.
they're posted here in otland and in the repository(talking about bugs)
@CipsoftStinks hmm I don't know, I am changing now my engine, I was using one TFS 0.4 of evulmastah, but that engine don't allow me to do abrupt changes, I am changing for OTHire because i think that its better than OTX, but Im really confused, OTHire looks very stable. I think that I will use OTHire instead of OTX.
@CipsoftStinks hmm I don't know, I am changing now my engine, I was using one TFS 0.4 of evulmastah, but that engine don't allow me to do abrupt changes, I am changing for OTHire because i think that its better than OTX, but Im really confused, OTHire looks very stable. I think that I will use OTHire instead of OTX.
GitHub - mattyx14/otxserver at otxserv2
this is so far the best engine i been using for 7.x very stable, moldable compatible with almost everything that is based in tfs until 0.3.6 to 0.4 and maybe lower/higher versions of TFS
(I'm not the developer but I've read that and comproved it.)
of course, you will find some bugs but all theses are indeed minor bugs.
they're posted here in otland and in the repository(talking about bugs)