local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3.53, -30, -3.63, 0)
function onCastSpell(cid, var)
doSendMagicEffect(getPlayerPosition(cid), 12)
return doCombat(cid, combat, var)
end