movements.xml equip functions
<rune name="Super Rune" id="XXXX" allowfaruse="1" charges="5" lvl="100" maglv="50" exhaustion="2000" blocktype="all" event="script" value="custom/special rune.lua">
<vocation id="4"/> <!-- only knights can use-->
</rune>
If it's a rune then it'll be in your spells.xml file.
Code:<rune name="Super Rune" id="XXXX" allowfaruse="1" charges="5" lvl="100" maglv="50" exhaustion="2000" blocktype="all" event="script" value="custom/special rune.lua"> <vocation id="4"/> <!-- only knights can use--> </rune>
<rune name="Super Rune" id="XXXX" allowfaruse="1" charges="5" lvl="100" maglv="50" exhaustion="2000" blocktype="all" event="script" value="custom/special rune.lua">
<vocation id="4"/> <!-- only knights can use-->
</rune>
<rune name="Super Rune" id="XXXX" allowreuse="1" charges="5" lvl="100" maglv="50" exhaustion="2000" blocktype="all" event="script" value="custom/special rune.lua">
<vocation id="4"/> <!-- only knights can use-->
</rune>
i believe reuse was misspelled
hopefully i helped if so please rep
<rune name="Super Rune" id="2282" allowreuse="1" charges="5" lvl="10" maglv="1" exhaustion="1000" blocktype="all" event="script" value="custom/supersd.lua">
<vocation id="8"/>
</rune>
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_BIGCLOUDS)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3.53, -30, -3.63, 0)
function onCastSpell(cid, var)
doSendMagicEffect(getPlayerPosition(cid), 12)
return doCombat(cid, combat, var)
end