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Items script

kilirt

New Member
Joined
May 11, 2009
Messages
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Hello all i've a script for get item when creating player:
Code:
local commonItems = {
  -- ITEMS ALL VOCS RECEIVE
  {itemid=2120, count=1}, -- rope
  {itemid=5710, count=1}, -- shovel
  {itemid=2420, count=1}, -- machete
  {itemid=2789, count=10}, -- brown mushrooms
  {itemid=2305, count=1}, -- fire bomb rune
  {itemid=2261, count=1}, -- destroy field rune
}

local firstItems = {
  { -- SORC ITEMS
    {itemid=2323, count=1}, -- hat of the mad
    {itemid=8871, count=1}, -- focus cape
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=8902, count=1}, -- spellbook of mind control
    {itemid=2187, count=1}, -- wand of inferno 

    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=7590, count=1}, -- gmp
    {itemid=2293, count=1}, -- mw
  },
  { -- DRUID ITEMS
    {itemid=2323, count=1}, -- hat of the mad
    {itemid=8871, count=1}, -- focus cape
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=8902, count=1}, -- spellbook of mind control
    {itemid=2183, count=1}, -- hailstorm rod  

    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=7590, count=1}, -- gmp
    {itemid=2293, count=1}, -- mw
    {itemid=2269, count=1}, -- wg
    {itemid=2278, count=1}, -- para
  },
  { -- PALADIN ITEMS
    {itemid=2493, count=1}, -- demon helmet
    {itemid=8891, count=1}, -- paladin armor
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=2514, count=1}, -- mastermind shield
    {itemid=7368, count=1}, -- assassin stars

    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=8472, count=1}, -- gsp
    {itemid=7589, count=1}, -- smp
    {itemid=7588, count=1}, -- shp
    {itemid=2293, count=1}, -- mw
  },
  { -- KNIGHT ITEMS
    {itemid=2493, count=1}, -- demon helmet
    {itemid=2472, count=1}, -- magic plate armor
    {itemid=2470, count=1}, -- golden legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=2514, count=1}, -- mastermind shield
    {itemid=2400, count=1}, -- magic sword

    {itemid=7620, count=1}, -- mp
    {itemid=7591, count=1}, -- ghp
    {itemid=8473, count=1}, -- uhp
    {itemid=2273, count=1}, -- uh
    {itemid=2293, count=1}, -- mw
  }
}

for _, items in ipairs(firstItems) do
  for _, item in ipairs(commonItems) do
    table.insert(items, item)
  end
end

function onLogin(cid)
  if getPlayerGroupId(cid) < 2 then
    local hasReceivedFirstItems = getPlayerStorageValue(cid, 67708)

    if hasReceivedFirstItems ~= 1 then
      --[[local backpack = ]]doPlayerAddItem(cid, 1988, 1)

      local giveItems = firstItems[getPlayerVocation(cid)]

      if giveItems ~= nil then
        for _, v in ipairs(giveItems) do
          --doAddContainerItem(backpack, v.itemid, v.count or 1)
          doPlayerAddItem(cid, v.itemid, v.count or 1)
        end

        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You have recieved your first items!")
      end
      setPlayerStorageValue(cid, 67708, 1)
    end
  end
  return TRUE
end
but please i want if is possible a script for get back this item when relog (like war)



ps: i search too a script for make player at 1/1: paladin,knight,sorcerer,druid with random name ( like war too :$)

Thank
Good bye
 
Look, in most war servers characters are not saving. I mean, they have equipment set in the database and attribute `save` set to 0. That makes character reset every relog. Do you want to make character position, level saving but equipment reset?
 
if possible i want: Equipment reset,and level reset when logout only not when died

config:
Code:
-- The Forgotten Server Config

	-- Account manager
	accountManager = true
	namelockManager = true
	newPlayerChooseVoc = true
	newPlayerSpawnPosX = 0
	newPlayerSpawnPosY = 0
	newPlayerSpawnPosZ = 7
	newPlayerTownId = 1
	newPlayerLevel = 120
	newPlayerMagicLevel = 0
	generateAccountNumber = false

	-- Unjustified kills
	-- NOTE: *Banishment and *BlackSkull variables are >summed up<
	-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
	-- *RedSkull equivalents.
	-- Auto banishing works only if useBlackSkull set to negative.
	-- advancedFragList is not advised if you use huge frags
	-- requirements.
	redSkullLength = 30 * 24 * 60 * 60
	blackSkullLength = 45 * 24 * 60 * 60
	dailyFragsToRedSkull = 1000
	weeklyFragsToRedSkull = 1000
	monthlyFragsToRedSkull = 1000
	dailyFragsToBlackSkull = dailyFragsToRedSkull
	weeklyFragsToBlackSkull = weeklyFragsToRedSkull
	monthlyFragsToBlackSkull = monthlyFragsToRedSkull
	dailyFragsToBanishment = dailyFragsToRedSkull
	weeklyFragsToBanishment = weeklyFragsToRedSkull
	monthlyFragsToBanishment = monthlyFragsToRedSkull
	blackSkulledDeathHealth = 40
	blackSkulledDeathMana = 0
	useBlackSkull = true
	useFragHandler = true
	advancedFragList = false

	-- Banishments
	-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
	-- killsBanLength works only if useBlackSkull option is disabled.
	notationsToBan = 3
	warningsToFinalBan = 4
	warningsToDeletion = 5
	banLength = 7 * 24 * 60 * 60
	killsBanLength = 7 * 24 * 60 * 60
	finalBanLength = 30 * 24 * 60 * 60
	ipBanishmentLength = 1 * 24 * 60 * 60
	broadcastBanishments = true
	maxViolationCommentSize = 200
	violationNameReportActionType = 2
	autoBanishUnknownBytes = false

	-- Battle
	-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
	-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
	-- deathLostPercent set to nil enables manual mode.
	worldType = "pvp"
	protectionLevel = 1
	pvpTileIgnoreLevelAndVocationProtection = true
	pzLocked = 60 * 1000
	huntingDuration = 60 * 1000
	criticalHitChance = 7
	criticalHitMultiplier = 1
	displayCriticalHitNotify = false
	removeWeaponAmmunition = false
	removeWeaponCharges = false
	removeRuneCharges = false
	whiteSkullTime = 15 * 60 * 1000
	noDamageToSameLookfeet = false
	showHealingDamage = false
	showHealingDamageForMonsters = false
	fieldOwnershipDuration = 5 * 1000
	stopAttackingAtExit = false
	oldConditionAccuracy = false
	loginProtectionPeriod = 10 * 1000
	deathLostPercent = 10
	stairhopDelay = 2 * 1000
	pushCreatureDelay = 2 * 1000
	deathContainerId = 1987
	gainExperienceColor = 215
	addManaSpentInPvPZone = true
	squareColor = 0
	allowFightback = true

	-- Connection config
	worldId = 0
	ip = "tibiask.no-ip.org"
	bindOnlyConfiguredIpAddress = false
	loginPort = 7171
	gamePort = 7172
	adminPort = 7171
	statusPort = 7171
	loginTries = 10
	retryTimeout = 5 * 1000
	loginTimeout = 60 * 1000
	maxPlayers = 1000
	motd = "Welcome to Simple War OT v1.4!"
	displayOnOrOffAtCharlist = false
	onePlayerOnlinePerAccount = true
	allowClones = false
	serverName = "SWOT"
	loginMessage = "Welcome to Simple War OT v1.4!"
	statusTimeout = 5 * 60 * 1000
	replaceKickOnLogin = true
	forceSlowConnectionsToDisconnect = false
	loginOnlyWithLoginServer = false
	premiumPlayerSkipWaitList = false

	-- Database
	-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
	-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

	-- Deathlist
	deathListEnabled = true
	deathListRequiredTime = 1 * 60 * 1000
	deathAssistCount = 19
	maxDeathRecords = 5

	-- Guilds
	ingameGuildManagement = true
	levelToFormGuild = 8
	premiumDaysToFormGuild = 0
	guildNameMinLength = 4
	guildNameMaxLength = 20

	-- Highscores
	highscoreDisplayPlayers = 15
	updateHighscoresAfterMinutes = 60

	-- Houses
	buyableAndSellableHouses = true
	houseNeedPremium = true
	bedsRequirePremium = true
	levelToBuyHouse = 1
	housesPerAccount = 0
	houseRentAsPrice = false
	housePriceAsRent = false
	housePriceEachSquare = 1000
	houseRentPeriod = "never"
	houseCleanOld = 0
	guildHalls = false

	-- Item usage
	timeBetweenActions = 200
	timeBetweenExActions = 1150
	checkCorpseOwner = true
	hotkeyAimbotEnabled = true
	maximumDoorLevel = 500

	-- Map
	-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
	-- useHouseDataStorage usage may be found at README.
	mapName = "warmap"
	mapAuthor = "Marencian"
	randomizeTiles = true
	useHouseDataStorage = false
	storeTrash = true
	cleanProtectedZones = true
	mailboxDisabledTowns = "-1"

	-- Startup
	-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
	-- coresUsed are seperated by comma cores ids used by server process,
	-- default is -1, so it stays untouched (automaticaly assigned by OS).
	defaultPriority = "high"
	niceLevel = 5
	coresUsed = "-1"
	optimizeDatabaseAtStartup = true
	removePremiumOnInit = true
	confirmOutdatedVersion = false

	-- Muted buffer
	maxMessageBuffer = 8
	bufferMutedOnSpellFailure = false

	-- Miscellaneous
	-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
	-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
	-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
	dataDirectory = "data/"
	allowChangeOutfit = true
	allowChangeColors = true
	allowChangeAddons = true
	disableOutfitsForPrivilegedPlayers = false
	bankSystem = true
	saveGlobalStorage = true
	displaySkillLevelOnAdvance = true
	spellNameInsteadOfWords = false
	emoteSpells = true
	promptExceptionTracerErrorBox = true
	storePlayerDirection = false
	monsterLootMessage = 3
	monsterLootMessageType = 25
	separateViplistPerCharacter = false

	-- Ghost mode
	ghostModeInvisibleEffect = false
	ghostModeSpellEffects = true

	-- Limits
	idleWarningTime = 14 * 60 * 1000
	idleKickTime = 15 * 60 * 1000
	expireReportsAfterReads = 1
	playerQueryDeepness = 2
	maxItemsPerPZTile = 0
	maxItemsPerHouseTile = 0

	-- Premium-related
	freePremium = true
	premiumForPromotion = true

	-- Blessings
	-- NOTE: blessingReduction* regards items/containers loss.
	-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
	blessingOnlyPremium = true
	blessingReductionBase = 30
	blessingReductionDecreament = 5
	eachBlessReduction = 0

	-- Rates
	-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
	-- rateExperienceFromPlayers 0 to disable.
	experienceStages = false
	rateExperience = 5.0
	rateExperienceFromPlayers = 3
	rateSkill = 10.0
	rateMagic = 8.0
	rateLoot = 2.0
	rateSpawn = 1

	-- Monster rates
	rateMonsterHealth = 1.0
	rateMonsterMana = 1.0
	rateMonsterAttack = 1.0
	rateMonsterDefense = 1.0

	-- Experience from players
	-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
	-- player will gain experience from every lower leveled player.
	-- max~Threshold* set to 0 will disable the maximum threshold:
	-- player will gain experience from every higher leveled player.
	minLevelThresholdForKilledPlayer = 0
	maxLevelThresholdForKilledPlayer = 0

	-- Stamina
	-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
	-- rateStaminaHits multiplies every hit done a creature, which are later
	-- multiplied by player attack speed.
	-- rateStaminaGain is divider of every logged out second, eg:
	-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
	-- rateStaminaThresholdGain is divider for the premium stamina.
	-- staminaRatingLimit* is in minutes.
	rateStaminaLoss = 1
	rateStaminaGain = 3
	rateStaminaThresholdGain = 12
	staminaRatingLimitTop = 41 * 60
	staminaRatingLimitBottom = 14 * 60
	rateStaminaAboveNormal = 1.5
	rateStaminaUnderNormal = 0.5
	staminaThresholdOnlyPremium = true

	-- Party
	-- NOTE: experienceShareLevelDifference is float number.
	-- experienceShareLevelDifference is highestLevel * value
	experienceShareRadiusX = 30
	experienceShareRadiusY = 30
	experienceShareRadiusZ = 1
	experienceShareLevelDifference = 2 / 3
	extraPartyExperienceLimit = 20
	extraPartyExperiencePercent = 5
	experienceShareActivity = 2 * 60 * 1000

	-- Global save
	-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
	-- if you want such a system please check out data/globalevents/globalevents.xml.
	globalSaveEnabled = false
	globalSaveHour = 8
	shutdownAtGlobalSave = true
	cleanMapAtGlobalSave = false

	-- Spawns
	deSpawnRange = 2
	deSpawnRadius = 50

	-- Summons
	maxPlayerSummons = 2
	teleportAllSummons = false
	teleportPlayerSummons = false

	-- Status
	ownerName = "Brightside"
	ownerEmail = "[email protected]"
	url = "127.0.0.1"
	location = "Australia"
	displayGamemastersWithOnlineCommand = false

	-- Logs
	-- NOTE: This kind of logging does not work in GUI version.
	-- For such, please compile the software with __GUI_LOGS__ flag.
	adminLogsEnabled = false
	displayPlayersLogging = true
	prefixChannelLogs = ""
	runFile = ""
	outLogName = ""
	errorLogName = ""
	truncateLogsOnStartup = false
 
LUA:
local level = 1        -- level players will be when log
function onLogout(cid)
        
        doPlayerAddLevel(cid, level - getPlayerLevel(cid))
             
              for i = 1,10 do
                        if getPlayerSlotItem(cid, i).uid ~= 0 then
                                doRemoveItem(getPlayerSlotItem(cid, i).uid)
                        end
              end

return true
end
 
Last edited:
goto creature scripts --> scripts --> make reset.lua [paste the code up]

then go to creaturescript --> creaturescript.xml
Code:
<event type="logout" name="log" event="script" value="reset.lua"/>

then goto

creaturescript -->scripts-->login.lua
[before last return true paste]
Code:
registerCreatureEvent(cid, "log")
 
Thank level is good ^^ but i lose all item :O xD


can i maybe make if player logout he get this "" in same script? but how?
 
Last edited:
first remove the line we add in login.lua
also the one in creature.xml

go to that reset.lua and paste this
LUA:
local commonItems = {
  -- ITEMS ALL VOCS RECEIVE
  {itemid=2120, count=1}, -- rope
  {itemid=5710, count=1}, -- shovel
  {itemid=2420, count=1}, -- machete
  {itemid=2789, count=10}, -- brown mushrooms
  {itemid=2305, count=1}, -- fire bomb rune
  {itemid=2261, count=1}, -- destroy field rune
}

local firstItems = {
  { -- SORC ITEMS
    {itemid=2323, count=1}, -- hat of the mad
    {itemid=8871, count=1}, -- focus cape
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=8902, count=1}, -- spellbook of mind control
    {itemid=2187, count=1}, -- wand of inferno 

    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=7590, count=1}, -- gmp
    {itemid=2293, count=1}, -- mw
  },
  { -- DRUID ITEMS
    {itemid=2323, count=1}, -- hat of the mad
    {itemid=8871, count=1}, -- focus cape
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=8902, count=1}, -- spellbook of mind control
    {itemid=2183, count=1}, -- hailstorm rod  

    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=7590, count=1}, -- gmp
    {itemid=2293, count=1}, -- mw
    {itemid=2269, count=1}, -- wg
    {itemid=2278, count=1}, -- para
  },
  { -- PALADIN ITEMS
    {itemid=2493, count=1}, -- demon helmet
    {itemid=8891, count=1}, -- paladin armor
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=2514, count=1}, -- mastermind shield
    {itemid=7368, count=1}, -- assassin stars

    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=8472, count=1}, -- gsp
    {itemid=7589, count=1}, -- smp
    {itemid=7588, count=1}, -- shp
    {itemid=2293, count=1}, -- mw
  },
  { -- KNIGHT ITEMS
    {itemid=2493, count=1}, -- demon helmet
    {itemid=2472, count=1}, -- magic plate armor
    {itemid=2470, count=1}, -- golden legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=2514, count=1}, -- mastermind shield
    {itemid=2400, count=1}, -- magic sword

    {itemid=7620, count=1}, -- mp
    {itemid=7591, count=1}, -- ghp
    {itemid=8473, count=1}, -- uhp
    {itemid=2273, count=1}, -- uh
    {itemid=2293, count=1}, -- mw
  }
}

for _, items in ipairs(firstItems) do
  for _, item in ipairs(commonItems) do
    table.insert(items, item)
  end
end

function onLogin(cid)
  if getPlayerGroupId(cid) < 2 then
   

      local backpack = doPlayerAddItem(cid, 1988, 1)

      local giveItems = firstItems[getPlayerVocation(cid)]

      if giveItems ~= nil then
        for _, v in ipairs(giveItems) do
          doAddContainerItem(backpack, v.itemid, v.count or 1)
          doPlayerAddItem(cid, v.itemid, v.count or 1)
        end

        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You have recieved your first items!")
      end

    end
registerCreatureEvent(cid, "log")
  return TRUE
end
local level = 120 -- level players will be when log
function onLogout(cid)
 
        doPlayerAddLevel(cid, level - getPlayerLevel(cid))
 
              for i = 1,10 do
                        if getPlayerSlotItem(cid, i).uid ~= 0 then
                                doRemoveItem(getPlayerSlotItem(cid, i).uid)
                        end
              end
 
return true
end

then go to creature.xml
Code:
<event type="logout" name="log" event="script" value="reset.lua"/>
<event type="login" name="tab" event="script" value="reset.lua"/>
 
firstitem.lua:
Code:
local commonItems = {
  -- ITEMS ALL VOCS RECEIVE
  {itemid=2120, count=1}, -- rope
  {itemid=5710, count=1}, -- shovel
  {itemid=2420, count=1}, -- machete
  {itemid=2789, count=10}, -- brown mushrooms
  {itemid=2305, count=1}, -- fire bomb rune
  {itemid=2261, count=1}, -- destroy field rune
}

local firstItems = {
  { -- SORC ITEMS
    {itemid=2323, count=1}, -- hat of the mad
    {itemid=8871, count=1}, -- focus cape
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=8902, count=1}, -- spellbook of mind control
    {itemid=2187, count=1}, -- wand of inferno 

    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=7590, count=1}, -- gmp
    {itemid=2293, count=1}, -- mw
  },
  { -- DRUID ITEMS
    {itemid=2323, count=1}, -- hat of the mad
    {itemid=8871, count=1}, -- focus cape
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=8902, count=1}, -- spellbook of mind control
    {itemid=2183, count=1}, -- hailstorm rod  

    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=7590, count=1}, -- gmp
    {itemid=2293, count=1}, -- mw
    {itemid=2269, count=1}, -- wg
    {itemid=2278, count=1}, -- para
  },
  { -- PALADIN ITEMS
    {itemid=2493, count=1}, -- demon helmet
    {itemid=8891, count=1}, -- paladin armor
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=2514, count=1}, -- mastermind shield
    {itemid=7368, count=1}, -- assassin stars

    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=8472, count=1}, -- gsp
    {itemid=7589, count=1}, -- smp
    {itemid=7588, count=1}, -- shp
    {itemid=2293, count=1}, -- mw
  },
  { -- KNIGHT ITEMS
    {itemid=2493, count=1}, -- demon helmet
    {itemid=2472, count=1}, -- magic plate armor
    {itemid=2470, count=1}, -- golden legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=2514, count=1}, -- mastermind shield
    {itemid=2400, count=1}, -- magic sword

    {itemid=7620, count=1}, -- mp
    {itemid=7591, count=1}, -- ghp
    {itemid=8473, count=1}, -- uhp
    {itemid=2273, count=1}, -- uh
    {itemid=2293, count=1}, -- mw
  }
}

for _, items in ipairs(firstItems) do
  for _, item in ipairs(commonItems) do
    table.insert(items, item)
  end
end

function onLogin(cid)
  if getPlayerGroupId(cid) < 2 then
    local hasReceivedFirstItems = getPlayerStorageValue(cid, 67708)

    if hasReceivedFirstItems ~= 1 then
      --[[local backpack = ]]doPlayerAddItem(cid, 1988, 1)

      local giveItems = firstItems[getPlayerVocation(cid)]

      if giveItems ~= nil then
        for _, v in ipairs(giveItems) do
          --doAddContainerItem(backpack, v.itemid, v.count or 1)
          doPlayerAddItem(cid, v.itemid, v.count or 1)
        end

        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You have recieved your first items!")
      end
      setPlayerStorageValue(cid, 67708, 1)
    end
  end
  return TRUE
end
reset.lua:
Code:
local commonItems = {
  -- ITEMS ALL VOCS RECEIVE
  {itemid=2120, count=1}, -- rope
  {itemid=5710, count=1}, -- shovel
  {itemid=2420, count=1}, -- machete
  {itemid=2789, count=10}, -- brown mushrooms
  {itemid=2305, count=1}, -- fire bomb rune
  {itemid=2261, count=1}, -- destroy field rune
}
 
local firstItems = {
  { -- SORC ITEMS
    {itemid=2323, count=1}, -- hat of the mad
    {itemid=8871, count=1}, -- focus cape
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=8902, count=1}, -- spellbook of mind control
    {itemid=2187, count=1}, -- wand of inferno 
 
    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=7590, count=1}, -- gmp
    {itemid=2293, count=1}, -- mw
  },
  { -- DRUID ITEMS
    {itemid=2323, count=1}, -- hat of the mad
    {itemid=8871, count=1}, -- focus cape
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=8902, count=1}, -- spellbook of mind control
    {itemid=2183, count=1}, -- hailstorm rod  
 
    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=7590, count=1}, -- gmp
    {itemid=2293, count=1}, -- mw
    {itemid=2269, count=1}, -- wg
    {itemid=2278, count=1}, -- para
  },
  { -- PALADIN ITEMS
    {itemid=2493, count=1}, -- demon helmet
    {itemid=8891, count=1}, -- paladin armor
    {itemid=7730, count=1}, -- blue legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=2514, count=1}, -- mastermind shield
    {itemid=7368, count=1}, -- assassin stars
 
    {itemid=2268, count=1}, -- sd
    {itemid=2273, count=1}, -- uh
    {itemid=8472, count=1}, -- gsp
    {itemid=7589, count=1}, -- smp
    {itemid=7588, count=1}, -- shp
    {itemid=2293, count=1}, -- mw
  },
  { -- KNIGHT ITEMS
    {itemid=2493, count=1}, -- demon helmet
    {itemid=2472, count=1}, -- magic plate armor
    {itemid=2470, count=1}, -- golden legs
    {itemid=2195, count=1}, -- boots of haste
    {itemid=2514, count=1}, -- mastermind shield
    {itemid=2400, count=1}, -- magic sword
 
    {itemid=7620, count=1}, -- mp
    {itemid=7591, count=1}, -- ghp
    {itemid=8473, count=1}, -- uhp
    {itemid=2273, count=1}, -- uh
    {itemid=2293, count=1}, -- mw
  }
}
 
for _, items in ipairs(firstItems) do
  for _, item in ipairs(commonItems) do
    table.insert(items, item)
  end
end
 
function onLogin(cid)
  if getPlayerGroupId(cid) < 2 then
 
 
      local backpack = doPlayerAddItem(cid, 1988, 1)
 
      local giveItems = firstItems[getPlayerVocation(cid)]
 
      if giveItems ~= nil then
        for _, v in ipairs(giveItems) do
          doAddContainerItem(backpack, v.itemid, v.count or 1)
          doPlayerAddItem(cid, v.itemid, v.count or 1)
        end
 
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You have recieved your first items!")
      end
 
    end
registerCreatureEvent(cid, "log")
  return TRUE
end
local level = 120 -- level players will be when log
function onLogout(cid)
 
        doPlayerAddLevel(cid, level - getPlayerLevel(cid))
 
              for i = 1,10 do
                        if getPlayerSlotItem(cid, i).uid ~= 0 then
                                doRemoveItem(getPlayerSlotItem(cid, i).uid)
                        end
              end
 
return true
end
creaturescript.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>

<event type="login" name="PlayerLogin" event="script" value="login.lua"/>
	<event type="logout" name="log" event="script" value="reset.lua"/>
	<event type="login" name="tab" event="script" value="reset.lua"/>
	<event type="login" name="FirstItems" event="script" value="firstitems.lua"/>
	<event type="login" name="StartSkills" event="script" value="startskills.lua"/>
	<event type="login" name="Lowlevellock" event="script" value="lowlevellock.lua"/>
	<event type="kill" name="FragReward" event="script" value="fragreward.lua"/>

	<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>
	<event type="receivemail" name="Mail" event="script" value="mail.lua"/>
	<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
	<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/>

	<event type="think" name="Idle" event="script" value="idle.lua"/>
	<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>
</creaturescripts>
all is fine no? i win only one backpack
 
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