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TFS 1.X+ items transform into another item after relog

Thorn

Spriting since 2013
Joined
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Hello guys!! i have the strangest error, i have 2 items, goku doll and goku ssj doll, that, when i log out and back, they are transformed into walls D:
here's a gif to show the problem
https://i.gyazo.com/63debe3317ce942340b1b37a9f785b58.mp4

Sorry idk how to paste properly this gif here, and well you can see it's very strange, the ids of the dolls are:

Code:
<item id="33123" article="a" name="goku doll">
        <attribute key="description" value="doll de goku para decoracion." />
        <attribute key="weight" value="12" />
    </item>
    <item id="33124" article="a" name="goku ssj doll">
        <attribute key="description" value="doll de goku ssj." />
        <attribute key="weight" value="12" />
    </item>

and the wall is not even in items.xml

Code:
16:05 You see an item of type 32767.
Item ID: 32767.

i have searched for the ids in the whole server and i get nothing relevant D:
plz guys help!!

i have a tfs 1.3
 
Item id is probably uint16 (range to 32767) and during player save id of that item is changed to 32767, same problem with others pickupable items with high id? You should change it in TFS source.
 
Last edited:
Item id is probably unsigned int (range from -32768 to 32767) and during player save id of that item is changed to 32767, same problem with others pickupable items with high id? You should change it in TFS source.
that's already changed in source, i have many items above 30k id, they all work fine except these two :S

Holy damn you are right!! all items above 32767 are being transformed into itemid32767!!
do you know where in the sources is this configuration?
 
Last edited:
that's already changed in source, i have many items above 30k id, they all work fine except these two :S

Holy damn you are right!! all items above 32767 are being transformed into itemid32767!!
do you know where in the sources is this configuration?
help me with the same problem
 
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