Items.xml Item attributes list

MadMOOK

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I keep these in a normal notepad open while I'm editing and creating items so i can just copy and paste and type in values... Makes things easier.. Hope this helps someone..

XML:
<attribute key="description" value=""/>
<attribute key="speed" value=""/>

<attribute key="armor" value=""/>
<attribute key="defense" value=""/>
<attribute key="extraDef" value=""/>
<attribute key="attackspeed" value=""/>
<attribute key="extraatk" value=""/>
<attribute key="skillDist" value=""/>
<attribute key="skillAxe" value=""/>
<attribute key="skillSword" value=""/>
<attribute key="skillClub" value=""/>
<attribute key="skillShield" value=""/>
<attribute key="skillFist" value=""/>
<attribute key="magicPoints" value=""/>
<attribute key="skillFish" value=""/>
<attribute key="dualwield" value=""/>
<attribute key="increasemagicpercent" value=""/>

<attribute key="elementphysical" value=""/>
<attribute key="elementEnergy" value=""/>
<attribute key="elementEarth" value=""/>
<attribute key="elementFire" value=""/>
<attribute key="elementIce" value=""/>
<attribute key="elementholy" value=""/>
<attribute key="elementdeath" value=""/>


<attribute key="maxhitpoints" value=""/>
<attribute key="maxhitpointspercent" value=""/>
<attribute key="maxmanapoints" value=""/>
<attribute key="maxmanapointspercent" value=""/>

<attribute key="soulpoints" value=""/>
<attribute key="soulpercent" value=""/>

<attribute key="increasemagicvalue" value=""/>
<attribute key="increasemagicpercent" value=""/>
<attribute key="increasehealingvalue" value=""/>
<attribute key="increasehealingpercent" value=""/>

<attribute key="absorbPercentDeath" value=""/>
<attribute key="absorbPercentHoly" value=""/>
<attribute key="absorbPercentEarth" value=""/>
<attribute key="absorbPercentFire" value=""/>
<attribute key="absorbPercentIce" value=""/>
<attribute key="absorbPercentPhysical" value=""/>
<attribute key="absorbPercentEnergy" value=""/>
<attribute key="absorbPercentAll" value="" />
<!--Fire earth ice energy -->
<attribute key="absorbpercentelements" value=""/>
<!--all elements accept physical-->
<attribute key="absorbpercentmagic" value=""/>


<attribute key="healthGain" value=""/>

<attribute key="healthTicks" value=""/>

<attribute key="manaGain" value=""/>

<attribute key="manaTicks" value=""/>
 
Last edited:

Himii

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U forgot
Code:
<attribute key="absorbPercentAll" value="" />
But thanks alot for this list!!
 
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MadMOOK

MadMOOK

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updated.
Added
Code:
<attribute key="extraatk" value=""/>
<attribute key="extraDef" value=""/>
<attribute key="absorbPercentAll" value="" />
 

tnecniiv

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what is
<attribute key="increasemagicpercent" value=""/>
?
 

Himii

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If im not totaly wrong it makes your spell XXX% stronger
 

Swiff

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Where can I find this for my server? I am sure I had a reflect damage attribute. And I'm pretty sure I don't have anything that makes my spell x% stronger.
Whcih rev/distro is this?


<attribute key="increasemagicpercent" value=""/>
is most likely
Code:
CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34
magiclevel percent
 
Last edited:
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MadMOOK

MadMOOK

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I did not include reflect because it doesnt seem to work
 

EvilSkillz

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I did not include reflect because it doesnt seem to work
no no
reflect work 100%
but u missunderstand it :D
you want reflect to be 20%

we have 2 player
player one attack player two
player two has reflection boots 20%

so player one attack deal = 100
so he will get dmg by 20% = 20 dmg
but player two still get attack by 100 :eek:

because reflect is only to reflect hit by value
and if you want player two get no dmg
use another attr
absorbPercentAll = 100 for no dmg
if u need him to get value of reflect so make it 20 :D
 
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MadMOOK

MadMOOK

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Sweet thx evil :) Hey are you taking these courses online? If so where? I really want to start school bad and not sure if online or campus is best choice
 

Castellhoff

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Now when u die u lose levels.. what attribute key can decrease that percentage of level loss??
 

domyno2837

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its possible to increase the element damage? for Example 10% more Death DMG...

On TFS 1.0
<attribute key="elementdeath" value="5"/>
is not possible :/

Edit: For much what i use..
<attribute key="increasehealingpercent" value=""/>
or the Elements or magicpercent.. all i get:

"Unknow key value:"

Domy
 

alk cod

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Two questions...
1. What is dualwield????
2. If i add extraatk to for example shield... Is there a Chance to increase damage by sword/axe/fist/club/dist weapon wielded ????
 

lazarus321

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how add new attributes in the source?

No work for me alot this attributes.

anyone can give me one example?
 
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