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Jacobs' mapping thread

Jacobs

Webdev, mapper
Joined
Jun 22, 2014
Messages
418
Solutions
4
Reaction score
316
Location
Slovakia
GitHub
Jacobs63
Hey everyone :)
Today I started to map seriously, and I wanna know what does the OTLand community think of my mappings :)
I am open to any feedback and ideas.
Here's a fresh one:
8yxdo4.png


Note: The monsters will be probably changed

Thanks!
 
You should use the "do not stretch game window" option for taking ingame pictures, looks a lot better.
Not sure what I think of this though, since I hate those sprites xD
 
I dont really understand why you named it a newbs mapping thread? It looks pretty professional to me. I could easily mistake this mapping for peroxides or neons anyday!
 
First picture i enjoyed, the second not that much..
But keep it up..
 
I dont really understand why you named it a newbs mapping thread? It looks pretty professional to me. I could easily mistake this mapping for peroxides or neons anyday!
haha ye nah. Different styles entirely, and I don't think me or Neon tend to have bugs in our maps often :p

This guy definitely has potential though :)

@Jacobs look forward to your progress, though think of how you are detailing the environment.
 
haha ye nah. Different styles entirely, and I don't think me or Neon tend to have bugs in our maps often :p

This guy definitely has potential though :)

@Jacobs look forward to your progress, though think of how you are detailing the environment.

Thanks!
If you could explain the mistakes I'm doing, I'd appreciate it, ready to learn :)
 
Keep go, you really has potential! Love it :)
 
2ngemc7.jpg

Damn, it's been two weeks since my last post? Holy macaroni.
Been busy with real life and real tibia... Currently having a bit more time to do something finally...
WIP on a jungle..
 
It's been some time since I mapped something... and I missed it..
Currently working on a thais rework, which is focused on remade sewers while keeping the thais' ground floor in it's classic shape with adding a bit of oldness to the city.
The original map was from some OT, so it's not 100% real map, but im thinking if I should keep it the way it is or just make it the real style - no djinns.
And also, should I keep the ground walls the way they are or do those thicker walls on the bottom instead of on the top? Thanks for ideas.

osafli.png

353cdib.png
 
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