jigsaw
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- Joined
- Dec 21, 2008
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So guys I was working in my project and then I came with an issue: Some NPCs reacts differently with male/females characters.
The OTX 7.4 etc.. use Jiddo NPC System. Does this System has any parameter to use in order to NPC respond to female/male differently?
For example: Jiddo
Now, Looking around the forum I found this system OpenTibia
Can someone help me with this? or there is no parameter in Jiddo System?
I Think I got it solved, sorry for openening this thread:
Solution:
if getPlayerSex(cid) == 0 then
npcHandler:setMessage
The OTX 7.4 etc.. use Jiddo NPC System. Does this System has any parameter to use in order to NPC respond to female/male differently?
For example: Jiddo
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Penny" script="default.lua" walkinterval="1000" access="3" floorchange="0">
<health now="100" max="100"/>
<look type="137" head="96" body="79" legs="95" feet="96" addons="0"/>
<parameters>
<parameter key="message_greet" value="Welcome home, Sir |PLAYERNAME|"/>
<parameter key="message_farewell" value="May Justice be with you!."/>
<parameter key="module_keywords" value="1" />
<parameter key="keywords" value="name;job;mail;criminal;" />
<parameter key="keyword_reply1" value="I am miss Penny, your secretary." />
Now, Looking around the forum I found this system OpenTibia
XML:
<?xml version="1.0"?>
<npc name="Penny" floorchange="0" walkinterval="1000">
<health now="150" max="150"/>
<look type="137" head="96" body="79" legs="95" feet="96"/>
<interaction range="2" idletimeout="30">
<interact keywords="hi" param="male" focus="1">
<!--Essas são palavras-chaves alternativas-->
<keywords>hello</keywords>
<response text="Welcome home, Sir |NAME|."/>
</interact>
<interact keywords="hi" param="female" focus="1">
<!--Essas são palavras-chaves alternativas-->
<keywords>hello</keywords>
<response text="Welcome home, Lady |NAME|."/>
</interact>
Can someone help me with this? or there is no parameter in Jiddo System?
I Think I got it solved, sorry for openening this thread:
Solution:
if getPlayerSex(cid) == 0 then
npcHandler:setMessage
Last edited: