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kick boss room

dfs1

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Joined
Aug 27, 2011
Messages
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The script works perfectly, only if I kill the boss before the kick doesn't kick the player out, but if I don't kill the boss the boss disappears and kicks me out of the room.

I pass the script that I am using.


Lua:
local config = {
    leverUniqueID = 49006,
    requiredLevel = 100,
    daily = true,
    bossName = "dragon",
    storage = 7500,
    roomCenterPosition = Position(423, 483, 7),
    playerPositions = {
        Position(425, 488, 7),
        Position(424, 488, 7),
        Position(423, 488, 7),
        Position(422, 488, 7),
        Position(421, 488, 7)
    },
    teleportPosition = Position(423, 481, 7),
    bossPosition = Position(426, 485, 7),

    kickMinutes = 2, -- minutes
    kickPosition = Position(423, 490, 7)
}

local leverBoss = Action()

function leverBoss.onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if item:getId() == 1945 then
        if player:getPosition() ~= config.playerPositions[1] then
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You can\'t start the battle.")
            return true
        end

        local participants = {}
        for _, playerPos in pairs(config.playerPositions) do
            local tile = Tile(playerPos)
            if tile then
                local participant = tile:getTopCreature()
                if participant and participant:isPlayer() then
                    if participant:getLevel() < config.requiredLevel then
                        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, string.format("All the players need to be level %d or higher.", config.requiredLevel))
                        return true
                    end

                    if config.daily and participant:getStorageValue(config.storage) > os.time() then
                        player:getPosition():sendMagicEffect(CONST_ME_POFF)
                        player:sendCancelMessage("Not all players are ready yet from last battle.")
                        return true
                    end

                    participants[#participants +1] = participant
                end
            end
        end

        for _, spectator in pairs(Game.getSpectators(config.roomCenterPosition, false, false, 3, 3, 3, 3)) do
            if spectator:isPlayer() then
                player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "A team is already inside the boss room.")
                return true
            end
            spectator:remove()
        end

        local boss = Game.createMonster(config.bossName, config.bossPosition)
        if boss then boss:registerEvent("CancelKickEvent") end

        for _, participant in pairs(participants) do
            participant:getPosition():sendMagicEffect(CONST_ME_POFF)
            participant:teleportTo(config.teleportPosition)
            participant:setStorageValue(config.storage, os.time() + 20*60*60)
        end
        
        config.teleportPosition:sendMagicEffect(CONST_ME_ENERGYAREA)

        config.kickEventId = addEvent(function ()
            for _, spectator in pairs(Game.getSpectators(config.roomCenterPosition, false, false, 3, 3, 3, 3)) do
                if spectator:isPlayer() then
                    spectator:teleportTo(config.kickPosition, false)
                    spectator:sendCancelMessage("Time is up!")
                else
                    spectator:remove()
                end
            end
            config.kickPosition:sendMagicEffect(CONST_ME_TELEPORT)
        end, config.kickMinutes * 60 * 120)
    end

    item:transform(1945)
    return true
end

leverBoss:uid(config.leverUniqueID)
leverBoss:register()

local cancelKickEvent = CreatureEvent("CancelKickEvent")
function cancelKickEvent.onDeath(...) stopEvent(config.kickEventId) return true end
cancelKickEvent:register()
 
There is a code that blocks kick from boss room after kill:
Code:
        if boss then boss:registerEvent("CancelKickEvent") end
Code:
local cancelKickEvent = CreatureEvent("CancelKickEvent")
function cancelKickEvent.onDeath(...) stopEvent(config.kickEventId) return true end
cancelKickEvent:register()
It must remove old 'kick event' and add new. Otherwise it would kick next team earlier - when first team hits time limit.

Do you mean that some can stay in room forever and block it?
 
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