i dont think it is that ^^
Of course your going to have to edit the code, but it is what you requested.i dont think it is that ^^
function onKill(cid, target)
local targetPlayer = Player(target)
if not targetPlayer then
return true
end
local player = Player(cid)
if not player then
return true
end
Game.broadcastMessage(player:getName() .. " has killed " .. targetPlayer:getName() .. ".", MESSAGE_STATUS_WARNING)
return true
end