function onKill(cid, target)
if not isPlayer(target) or not isPlayer(cid) then
return true
end
doPlayerAddItem(cid, id, count) -- edit here
return TRUE
end
<event type="kill" name="killreward" event="script" value="killreward.lua"/>
registerCreatureEvent(cid, "killreward")
...
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "AdvanceSave")
[B][COLOR="Red"] registerCreatureEvent(cid, "killreward")[/COLOR][/B]
return true
end