Jesper_Kladden
Donator
This is basicly what it does:
*Checks if the player level is less then 80, if it is you can't use it.
*Adds experience to the playe
This should be in actions.xml
The code is basicly self explaining (I've written some also)
Rate it , I've been doing LUA for 3 days
And Yes, I did everything by myself just reading a little tutorial about how to use "onUse".
I also used this:
^ Taken from http://otland.net/f139/beginner-tutorial-15400/
*Checks if the player level is less then 80, if it is you can't use it.
*Adds experience to the playe
PHP:
local EXP = 2000000 -- Amount of EXP to get
local MESSAGE = "Earned: 2 000 000 Experience points because of reading this very interresting text." -- The Message to get
local ID = 1948 -- Parchment
local CMESSAGE = "Sorry, minimum level 80 to understand what the inscription says" -- The cancel message to get
local PDAYS = 3 -- The amount of days to add to the premium account
function onUse(cid, item, frompos, item2, topos) -- The Function
if getPlayerLevel(cid) < 80 then -- If the player is less than 80 then do
doPlayerSendTextMessage(cid, 23, CMESSAGE) -- Send a cancel message that it didn't work
else
if item.itemid == ID then -- If the ItemID equals to correct ID then continue
doPlayerAddExp(cid, EXP) -- Add the Experience to the player
doPlayerSendTextMessage(cid, 23, MESSAGE) -- Send a text message that everything went well
doPlayerAddPremiumDays(cid, PDAYS) -- Adds premium account days to the account
doRemoveItem(item.uid, 1) -- Remove the item so you can't use it over and over again
end
return TRUE
end
end
This should be in actions.xml
PHP:
<action itemid="1948" script="other/knowledgeparchment.lua"/>
The code is basicly self explaining (I've written some also)
Rate it , I've been doing LUA for 3 days
And Yes, I did everything by myself just reading a little tutorial about how to use "onUse".
I also used this:
Code:
//get*
getCreatureHealth(cid)
getCreatureMaxHealth(cid)
getCreatureMana(cid)
getCreatureMaxMana(cid)
getCreatureMaster(cid)
getCreatureSummons(cid)
getCreatureOutfit(cid)
getCreaturePosition(cid)
getCreatureName(cid)
getCreatureSpeed(cid)
getCreatureBaseSpeed(cid)
getCreatureTarget(cid)
getCreatureByName(name)
getCreatureCondition(cid, condition)
getMonsterTargetList(cid)
getMonsterFriendList(cid)
getPlayerLossSkill(cid)
getPlayerLossPercent(cid, lossType)
getPlayerGUIDByName(name)
getPlayerNameByGUID(guid)
getPlayerFood(cid)
getPlayerLevel(cid)
getPlayerExperience(cid)
getPlayerMagLevel(cid)
getPlayerSpentMana(cid)
getPlayerAccess(cid)
getPlayerSkillLevel(cid, skillid)
getPlayerSkillTries(cid, skillid)
getPlayerTown(cid)
getPlayerVocation(cid)
getPlayerRequiredMana(cid, magicLevel)
getPlayerRequiredSkillTries(cid, skillId, skillLevel)
getPlayerItemCount(cid, itemid)
getPlayerSoul(cid)
getPlayerFreeCap(cid)
getPlayerLight(cid)
getPlayerSlotItem(cid, slot)
getPlayerWeapon(cid[, ignoreAmmo])
getPlayerItemById(cid, deepSearch, itemId[, subType])
getPlayerDepotItems(cid, depotid)
getPlayerGuildId(cid)
getPlayerGuildName(cid)
getPlayerGuildRank(cid)
getPlayerGuildNick(cid)
getPlayerGuildLevel(cid)
getPlayerSex(cid)
getPlayerLookDir(cid)
getPlayerStorageValue(uid, valueid)
getPlayerGUID(cid)
getPlayerFlagValue(cid, flag)
getPlayerCustomFlagValue(cid, flag)
getPlayerPromotionLevel(cid)
getPlayerGroupId(cid)
getPlayerLearnedInstantSpell(cid, name)
getPlayerInstantSpellCount(cid)
getPlayerInstantSpellInfo(cid, index)
getPlayerSex(cid)
getPlayerBlessing(cid, blessing)
getPlayerStamina(cid)
getPlayerNoMove(cid)
getPlayerExtraExpRate(cid)
getPlayerPartner(cid)
getPlayerParty(cid)
getPlayerPremiumDays(cid)
getPlayerSkullType(cid)
getPlayerBalance(cid)
getPlayersByAccountNumber(accountNumber)
getPlayersByIP(ip[, mask = 0xFFFFFFFF])
getInstantSpellInfoByName(cid, name)
getInstantSpellWords(name)
getPartyMembers(lid)
getAccountNumberByName(name)
getIPByName(name)
getHouseOwner(houseid)
getHouseName(houseid)
getHouseEntry(houseid)
getHouseRent(houseid)
getHousePrice(houseid)
getHouseTown(houseid)
getHouseAccessList(houseid, listid)
getHouseByPlayerGUID(playerGUID)
getHouseTilesSize(houseid)
getItemRWInfo(uid)
getItemDescriptionsById(itemid)
getItemNameById(itemid)
getItemPluralNameById(itemid)
getItemIdArticleById(itemid)
getItemWeightById(itemid, count[, precise])
getItemDescriptions(uid)
getItemName(uid)
getItemPluralName(uid)
getItemIdArticle(uid)
getItemAttack(uid)
getItemExtraAttack(uid)
getItemDefense(uid)
getItemExtraDefense(uid)
getItemArmor(uid)
getItemAttackSpeed(uid)
getItemHitChance(uid)
getItemIdByName(name)
getContainerSize(uid)
getContainerCap(uid)
getContainerCapById(itemid)
getContainerItem(uid, slot)
getDepotId(uid)
getTileItemById(pos, itemId[, subType])
getTileItemByType(pos, type)
getTileThingByPos(pos)
getTilePzInfo(pos)
getTileHouseInfo(pos)
getClosestFreeTile(cid, targetpos)
getThingfromPos(pos)
getThing(uid)
getThingPos(uid)
getTemplePositionByName(townName)
getTemplePositionById(townId)
getTownName(townId)
getWorldType()
getWorldTime()
getWorldLight()
getWorldCreatures(type) //0 players, 1 monsters, 2 npcs, 3 all
getWorldUpTime()
getOnlinePlayers()
getGlobalStorageValue(valueid)
getSpectators(centerPos, rangex, rangey, multifloor)
getTopCreature(pos)
getVocationInfo(id)
getGuildId(guildName)
getFluidSourceType(type)
getConfigFile()
//set*
setCreatureMaxHealth(cid, health)
setCreatureMaxMana(cid, mana)
setPlayerStorageValue(uid, valueid, newvalue)
setPlayerGroupId(cid, newGroupId)
setPlayerPromotionLevel(cid, level)
setPlayerStamina(cid, minutes)
setPlayerExtraExpRate(cid, value)
setPlayerPartner(cid, guid)
setHouseOwner(houseid, ownerGUID)
setHouseAccessList(houseid, listid, listtext)
setItemName(uid)
setItemPluralName(uid)
setItemIdArticle(uid)
setItemAttack(uid, attack)
setItemExtraAttack(uid, extraattack)
setItemDefense(uid, defense)
setItemArmor(uid, armor)
setItemExtraDefense(uid, extradefense)
setItemAttackSpeed(uid, attackspeed)
setItemHitChance(uid, hitChance)
setCombatArea(combat, area)
setCombatCondition(combat, condition)
setCombatParam(combat, key, value)
setConditionParam(condition, key, value)
setCombatCallBack(combat, key, function_name)
setCombatFormula(combat, type, mina, minb, maxa, maxb)
setConditionFormula(combat, mina, minb, maxa, maxb)
setGlobalStorageValue(valueid, newvalue)
setWorldType(type)
//do*
doCreatureAddHealth(cid, health)
doCreatureAddMana(cid, mana)
doCreatureSetDropLoot(cid, doDrop)
doCreatureChangeOutfit(cid, outfit)
doCreatureSay(cid, text, type)
doSetCreatureLight(cid, lightLevel, lightColor, time)
doSetCreatureOutfit(cid, outfit, time)
doRemoveCreature(cid)
doMoveCreature(cid, direction)
doSummonCreature(name, pos)
doConvinceCreature(cid, target)
doChallengeCreature(cid, target)
doChangeSpeed(cid, delta)
doMonsterChangeTarget(cid)
doSetMonsterTarget(cid, target)
doSetMonsterOutfit(cid, name, time)
doPlayerBroadcastMessage(cid, message[, type])
doPlayerSetSex(cid, newSex)
doPlayerSetTown(cid, townid)
doPlayerSetVocation(cid,voc)
doPlayerRemoveItem(cid, itemid, count[, subtype])
doPlayerAddExp(cid, exp)
doPlayerSetGuildId(cid, id)
doPlayerSetGuildRank(cid, rank)
doPlayerSetGuildNick(cid, nick)
doPlayerAddOutfit(cid,looktype, addons)
doPlayerRemoveOutfit(cid,looktype, addons)
doPlayerSetLossPercent(cid, lossType, newPercent)
doPlayerSetLossSkill(cid, doLose)
doPlayerAddSkillTry(cid, skillid, n)
doPlayerAddSpentMana(cid, amount)
doPlayerAddSoul(cid, soul)
doPlayerAddItem(uid, itemid[, count/subtype[, canDropOnMap]])
doPlayerAddItemEx(cid, uid[, canDropOnMap])
doPlayerSendTextMessage(cid, MessageClasses, message)
doPlayerAddMoney(cid, money)
doPlayerRemoveMoney(cid, money)
doPlayerWithdrawMoney(cid, money)
doPlayerDepositMoney(cid, money)
doPlayerTransferMoneyTo(cid, target, money)
doPlayerPopupFYI(cid, message)
doPlayerSendTutorial(cid, id)
doPlayerAddMapMark(cid, pos, type[, description])
doPlayerAddPremiumDays(cid, days)
doPlayerAddBlessing(cid, blessing)
doPlayerAddStamina(cid, minutes)
doPlayerSetNoMove(cid, cannotMove)
doPlayerResetIdleTime(cid)
doPlayerLearnInstantSpell(cid, name)
doPlayerFeed(cid, food)
doPlayerSendCancel(cid, text)
doPlayerSendDefaultCancel(cid, ReturnValue)
doCreateItem(itemid, type/count, pos)
doCreateItemEx(itemid[, count/subtype])
doAddContainerItemEx(uid, virtuid)
doAddContainerItem(uid, itemid[, count/subtype])
doChangeTypeItem(uid, newtype)
doDecayItem(uid)
doRemoveItem(uid[, n])
doTransformItem(uid, toitemid[, count/subtype])
doSetItemActionId(uid, actionid)
doSetItemText(uid, text)
doSetItemSpecialDescription(uid, desc)
doSetItemOutfit(cid, item, time)
doTileAddItemEx(pos, uid)
doAddCondition(cid, condition)
doRemoveCondition(cid, type)
doAreaCombatHealth(cid, type, pos, area, min, max, effect)
doTargetCombatHealth(cid, target, type, min, max, effect)
doAreaCombatMana(cid, pos, area, min, max, effect)
doTargetCombatMana(cid, target, min, max, effect)
doAreaCombatCondition(cid, pos, area, condition, effect)
doTargetCombatCondition(cid, target, condition, effect)
doAreaCombatDispel(cid, pos, area, type, effect)
doTargetCombatDispel(cid, target, type, effect)
doCombat(cid, combat, param)
doTeleportThing(cid, newpos[, pushmove])
doCreateTeleport(itemid, topos, createpos)
doSendMagicEffect(pos, type[, player])
doSendDistanceShoot(frompos, topos, type)
doSendAnimatedText(pos, text, color)
doShowTextDialog(cid, itemid, text)
doRelocate(pos, posTo)
doBroadcastMessage(message, type)
//is*
isCreature(cid)
isPlayer(cid)
isPlayerPzLocked(cid)
isPlayerGhost(cid)
isItemStackable(itemid)
isItemRune(itemid)
isItemDoor(itemid)
isItemLevelDoor(itemid)
isItemContainer(itemid)
isItemFluidContainer(itemid)
isItemMovable(itemid)
isContainer(uid)
isCorpse(uid)
isMovable(uid)
isSightClear(fromPos, toPos, floorCheck)
isInArray({array}, value)
//others
registerCreatureEvent(uid, eventName)
createCombatArea({area}[, {exArea}])
createConditionObject(type)
addDamageCondition(condition, rounds, time, value)
addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)
createCombatObject()
numberToVariant(number)
stringToVariant(string)
positionToVariant(pos)
targetPositionToVariant(pos)
variantToNumber(var)
variantToString(var)
variantToPosition(var)
canPlayerLearnInstantSpell(cid, name)
queryTileAddThing(uid, pos[, flags])
canPlayerWearOutfit(cid, looktype, addons)
executeRaid(name)
saveServer()
cleanMap()
shutdown()
addEvent(callback, delay, ...)
stopEvent(eventid)
debugPrint(text)
hasProperty(uid)
//db table
db.executeQuery(query)
db.storeQuery(query)
db.escapeString(str)
db.escapeBlob(s, length)
db.stringComparisonOperator()
//result table
result.getDataInt(resId, s)
result.getDataLong(resId, s)
result.getDataString(resId, s)
result.getDataStream(resId, s, length)
result.next(resId)
result.free(resId)
//bit table
#bit.cast
bit.bnot(n)
bit.band(type, n)
bit.bor(type, n)
bit.bxor(type, n)
bit.lshift(type, n)
bit.rshift(type, n)
#bit.arshift
#bit.ucast
bit.ubnot(n)
bit.uband(type, n)
bit.ubor(type, n)
bit.ubxor(type, n)
bit.ulshift(type, n)
bit.urshift(type, n)
#bit.uarshift
^ Taken from http://otland.net/f139/beginner-tutorial-15400/
Last edited: