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Linux Lag/Crash Server

Elite Brasil

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Recently on my server a player is using a bug to cause lags and crashs.

He is standing next to the npc, he does not talk to the npc.
A few seconds after the server starts to have lags even have crash.
Anyone know anything about this?

TFS 0.4 3777

I have a log gdb of what occurs
#0 0x00007f4c05949475 in raise () from /lib/x86_64-linux-gnu/libc.so.6
#1 0x00007f4c0594c6f0 in abort () from /lib/x86_64-linux-gnu/libc.so.6
#2 0x00007f4c05942621 in __assert_fail () from /lib/x86_64-linux-gnu/libc.so.6
#3 0x000000000043bcd4 in boost::condition_variable::~condition_variable() ()
#4 0x000000000043cd5e in Scheduler::~Scheduler() ()
#5 0x00007f4c0594ddf2 in ?? () from /lib/x86_64-linux-gnu/libc.so.6
#6 0x00007f4c0594de45 in exit () from /lib/x86_64-linux-gnu/libc.so.6
#7 0x000000000048ca6d in Game::shutdown() ()
#8 0x0000000000484679 in Dispatcher::dispatcherThread(void*) ()
#9 0x00007f4c0793e629 in ?? () from /usr/lib/libboost_thread.so.1.49.0
#10 0x00007f4c05701b50 in start_thread ()
from /lib/x86_64-linux-gnu/libpthread.so.0
#11 0x00007f4c059f30ed in clone () from /lib/x86_64-linux-gnu/libc.so.6
#12 0x0000000000000000 in ?? ()
(gdb)
 
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