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Lag when pepole die

naod123456

Wazzaap
Joined
Mar 28, 2013
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In my way server every time someone dies the server lag for about 3 secounds :/ i don´t know why i dont get any error and i dont know where i shuld look :( please help
 
Could be caused by a creaturescript with type death (or kill if it's just from killed by players).

Yeah it´s just when kill from other players but i dont got a Death.lua or a Kill.lua in creatuescript/script
In creaturescript/scripts i got Login.lua, Anti.lua, Skulls.lua, Addons.lua, startskills.lua, lowlevellock.lua, idleold.lua, seefrags.lua, fragreward.lua, firstitems.lua, levelrebalance.lua, advancesave-Kopia.lua advancesave.lua,idle.lua, skullcheck.lua, reportbug.lua, guildmotd.lua, mail.lua
 
Look in creaturescripts.xml for scripts with type kill.
You can unregister it, then kill a character to see if that script is causing the lagg.
 
You can unregister the scripts with type kill, then kill other characters, to see if any of those scripts is causing the lagg.
 
You can unregister the scripts with type kill, then kill other characters, to see if any of those scripts is causing the lagg.

Thx fixed the line. How do i change the exp rate in killing players i whanna make so pepole get more exp when they are killing eachother right now i got the
rate experiance from players to 1

Code:
 rateExperienceFromPlayers = 1

And experience form players

Code:
 -- Experience from players
  -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
 -- player will gain experience from every lower leveled player.
 -- max~Threshold* set to 0 will disable the maximum threshold:
 -- player will gain experience from every higher leveled player.
  minLevelThresholdForKilledPlayer = 0
  maxLevelThresholdForKilledPlayer = 0
 
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