---------Bug#1---------
Title = monster Through walls!
How often reported = On my server, with my monster scripts, VERY often under circumstances.
Problem with = To my knowledge the error is in the Monster Combat system, they are most likely making weird calls to use distance or perhaps walk to you even though impossible
Description = This is the setup on my server, if elf arcanist are Inside a closed box of walls with no windows or doors, Then a player walks by, the arcanist go wild with movement, CPU usage rams up to 50% (100% of 1 core), lag, and all that. player walks away. Problem solved.
the lag still happens when the arcanist are attacking a GM's summons. so it happens even when targeting npm's
Other information =((If you test this arrnagement and find it false, i shall supply neccesary files for error corrections))
Suggestions = Go with a fail safe. If there is no path to walk to the target, nor if there is even a path to fire. make sure both return False and Dont attempt to fire and cause race conditions (which is what i beleive this is, its infinatly waiting for something and its not coming back true)
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Hey Talaturen, I hope im being helpful reporting all my bugs :O i would much like being in any credits you have as "bug testers"
because i like being in credits alot >=).. false sense of ability
Title = monster Through walls!
How often reported = On my server, with my monster scripts, VERY often under circumstances.
Problem with = To my knowledge the error is in the Monster Combat system, they are most likely making weird calls to use distance or perhaps walk to you even though impossible
Description = This is the setup on my server, if elf arcanist are Inside a closed box of walls with no windows or doors, Then a player walks by, the arcanist go wild with movement, CPU usage rams up to 50% (100% of 1 core), lag, and all that. player walks away. Problem solved.
the lag still happens when the arcanist are attacking a GM's summons. so it happens even when targeting npm's
Other information =((If you test this arrnagement and find it false, i shall supply neccesary files for error corrections))
Suggestions = Go with a fail safe. If there is no path to walk to the target, nor if there is even a path to fire. make sure both return False and Dont attempt to fire and cause race conditions (which is what i beleive this is, its infinatly waiting for something and its not coming back true)
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Hey Talaturen, I hope im being helpful reporting all my bugs :O i would much like being in any credits you have as "bug testers"
