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Lua Last man standing / cannot cast in a special area

freddzor11

Member
Joined
May 25, 2009
Messages
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Hey guys! I Have a lastman script that if you dies you loose level, is there anyone who can fix that maybe? and also Im looking for a script that if you are in a area between x,y,z - x,y,z, you cannot cast spellrunes.

lastman script:
Code:
local t = {
	tmp = {
		{x = 730, y = 963, z = 7}, -- northwest corner of area where players must stand in order to join the event
		{x = 735, y = 965, z = 7} -- south east corner
	},
	arena = {
		{x = 737, y = 958, z = 7}, -- nw corner of arena
		{x = 749, y = 970, z = 7}, -- se corner of arena
		{x = 743, y = 964, z = 7} -- center of arena
	},
	
	from = {x = 737, y = 958, z = 7}, -- top left cornor of the playground (random players teleportation)
    to = {x = 749, y = 970, z = 7}, -- bottom right cornor of the playground (random players teleportation)
	
	minPlayers = 2, -- min players required to start the battle
	noPlayers = 1, -- no players
	prize = {2157} -- rewards
}
local kick = 0

function onThink()
	local arenaPlayers = {}

	for x = t.arena[1].x, t.arena[2].x do
		for y = t.arena[1].y, t.arena[2].y do
			for z = t.arena[1].z, t.arena[2].z do
				local pos = {x = x, y = y, z = z}
				local n = getTileInfo(pos).creatures
				if n ~= 0 then
					pos.stackpos = 1
					local c = getThingfromPos(pos)
					while c.uid ~= 0 do
						if c.itemid == 1 and c.type == 1 then
							table.insert(arenaPlayers, c.uid)
							if #arenaPlayers == n then
								break
							end
						end
						pos.stackpos = pos.stackpos + 1
						c = getThingfromPos(pos)
					end
				end
			end
		end
	end

	if #arenaPlayers == 1 then
		local p = getPlayerMasterPos(arenaPlayers[1])
		doTeleportThing(arenaPlayers[1], p)
		doSendMagicEffect(p, CONST_ME_TELEPORT)
		doPlayerSendTextMessage(arenaPlayers[1], MESSAGE_STATUS_CONSOLE_BLUE, "You won a battle and received your reward.")
		doBroadcastMessage(getCreatureName(arenaPlayers[1]) .." won a Last Man Standing battle.")
		doPlayerAddItem(arenaPlayers[1], t.prize[math.random(#t.prize)], 10)
		kick = 0
	elseif #arenaPlayers > 1 then
		if kick == 0 then
			kick = os.time()
		else
			if os.time() - kick >= 840 then
				kick = 0
				for i = 1, #arenaPlayers do
					doTeleportThing(arenaPlayers[i], {x=32369, y=32240, z=7})
					doPlayerSendTextMessage(arenaPlayers[i], MESSAGE_STATUS_WARNING, "Too even, try harder next time.")
				end
			end
		end
	elseif #arenaPlayers == 0 then
		kick = 0
		
		local players = {}
		for x = t.tmp[1].x, t.tmp[2].x do
			for y = t.tmp[1].y, t.tmp[2].y do
				for z = t.tmp[1].z, t.tmp[2].z do
					local c = getTopCreature({x = x, y = y, z = z})
					if c.type == 1 then
						table.insert(players, c.uid)
					end
				end
			end
		end

		if #players >= t.minPlayers then
			for i = 1, #players do
				local p = {x = math.random(t.from.x, t.to.x), y = math.random(t.from.y, t.to.y), z = math.random(t.from.z, t.to.z)}
				doTeleportThing(players[i], p)
				doSendMagicEffect(p, CONST_ME_TELEPORT)
				doPlayerSendTextMessage(players[i], MESSAGE_STATUS_WARNING, "The battle begins. Survive for glory!")
			end
		--[[else
			for i = 1, #players do
				doTeleportThing(players[i], {x=32369, y=32240, z=7})
				doPlayerSendTextMessage(players[i], MESSAGE_STATUS_WARNING, "The event didn't start because there isn't enough players in area!")
			end]]
		end
	end
	return true
end
 
I don't know for sure but I think you can put something in from Remere's map editor. Like protection zone but for pvp that you wont loose items or lvls.
 
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