• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Solved Last man standing players in waiting room wont teleport!

Status
Not open for further replies.

rakan95

Hoster
Joined
Feb 1, 2013
Messages
25
Reaction score
0
Location
KSA
So I just encountered this error related to my globalevent last man standing..........

Everything is working fine.... the teleport is appearing the broadcast is there and everything is fine..........

My only problem is that once minumum 2 players are in the waiting room... nothing happens they dont get teleported..... idk what's wrong ....

ALL MY COORDINATES ARE PERFECTLY RIGHT AND I AM 100% SURE OF THAT! (CHECKED IT LIKE 10 TIMES)

Here is my php:
PHP:
local t = {
	tmp = {
		{x = 32360, y = 32216, z = 3}, -- northwest corner of area where players must stand in order to join the event
		{x = 32364, y = 32218, z = 3} -- south east corner
	},
	arena = {
		{x = 32366, y = 32212, z = 3}, -- nw corner of arena
		{x = 32378, y = 32222, z = 3}, -- se corner of arena
		{x = 32372, y = 32217, z = 3} -- center of arena
	},
	
	from = {x = 32366, y = 32212, z = 3}, -- top left cornor of the playground (random players teleportation)
    to = {x = 32378, y = 32222, z = 3}, -- bottom right cornor of the playground (random players teleportation)
	
	minPlayers = 2, -- min players required to start the battle
	noPlayers = 1, -- no players
	prize = {12606} -- rewards
}
local kick = 0

function onThink()
	local arenaPlayers = {}

	for x = t.arena[1].x, t.arena[2].x do
		for y = t.arena[1].y, t.arena[2].y do
			for z = t.arena[1].z, t.arena[2].z do
				local pos = {x = x, y = y, z = z}
				local n = getTileInfo(pos).creatures
				if n ~= 0 then
					pos.stackpos = 1
					local c = getThingfromPos(pos)
					while c.uid ~= 0 do
						if c.itemid == 1 and c.type == 1 then
							table.insert(arenaPlayers, c.uid)
							if #arenaPlayers == n then
								break
							end
						end
						pos.stackpos = pos.stackpos + 1
						c = getThingfromPos(pos)
					end
				end
			end
		end
	end

	if #arenaPlayers == 1 then
		local p = getPlayerMasterPos(arenaPlayers[1])
		doTeleportThing(arenaPlayers[1], p)
		doSendMagicEffect(p, CONST_ME_TELEPORT)
		doPlayerSendTextMessage(arenaPlayers[1], MESSAGE_STATUS_CONSOLE_BLUE, "You won a battle and received your reward.")
		doBroadcastMessage(getCreatureName(arenaPlayers[1]) .." won a Last Man Standing battle.")
		doPlayerAddItem(arenaPlayers[1], t.prize[math.random(#t.prize)], 10)
		kick = 0
	elseif #arenaPlayers > 1 then
		if kick == 0 then
			kick = os.time()
		else
			if os.time() - kick >= 840 then
				kick = 0
				for i = 1, #arenaPlayers do
					doTeleportThing(arenaPlayers[i], {x=32369, y=32240, z=7})
					doPlayerSendTextMessage(arenaPlayers[i], MESSAGE_STATUS_WARNING, "Too even, try harder next time.")
				end
			end
		end
	elseif #arenaPlayers == 0 then
		kick = 0
		
		local players = {}
		for x = t.tmp[1].x, t.tmp[2].x do
			for y = t.tmp[1].y, t.tmp[2].y do
				for z = t.tmp[1].z, t.tmp[2].z do
					local c = getTopCreature({x = x, y = y, z = z})
					if c.type == 1 then
						table.insert(players, c.uid)
					end
				end
			end
		end

		if #players >= t.minPlayers then
			for i = 1, #players do
				local p = {x = math.random(t.from.x, t.to.x), y = math.random(t.from.y, t.to.y), z = math.random(t.from.z, t.to.z)}
				doTeleportThing(players[i], p)
				doSendMagicEffect(p, CONST_ME_TELEPORT)
				doPlayerSendTextMessage(players[i], MESSAGE_STATUS_WARNING, "The battle begins. Survive for glory!")
			end
		--[[else
			for i = 1, #players do
				doTeleportThing(players[i], {x=32369, y=32240, z=7})
				doPlayerSendTextMessage(players[i], MESSAGE_STATUS_WARNING, "The event didn't start because there isn't enough players in area!")
			end]]
		end
	end
	return true
end


REP++ FOR WHO HELPS!
 
Status
Not open for further replies.
Back
Top