function onPrepareDeath(cid, deathList)
if isPlayer(cid) and getPlayerLevel(cid) <= 50 then
for i = 0, 4 do
doPlayerSetLossPercent(cid, i, 0)
end
end
return true
end
<event type="preparedeath" name="prevent" event="script" value="prevent.lua"/>
registerCreatureEvent(cid, "prevent")
vvvvvvvvvvvvvvvvvvvvvvvhe doesnt want a pvp zone noob
<_<Hello i want a script that when you are level 8-50 and you go out into a pvp zone...
function onPrepareDeath(cid, deathList)
if getPlayerLevel(cid) < 50 then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
doCreatureAddMana(cid, getCreatureMaxMana(cid))
doRemoveConditions(cid, false)
return false
end
return true
end
Lua:function onPrepareDeath(cid, deathList) if getPlayerLevel(cid) < 50 then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true) doCreatureAddMana(cid, getCreatureMaxMana(cid)) doRemoveConditions(cid, false) return false end return true end
What's wrong with that script?
function onPrepareDeath(cid, deathList)
if getPlayerLevel(cid) < 50 and getCreatureSkullType(cid) < SKULL_WHITE then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
doCreatureAddMana(cid, getCreatureMaxMana(cid))
doRemoveConditions(cid, false)
return false
end
return true
end
Lua:function onPrepareDeath(cid, deathList) if getPlayerLevel(cid) < 50 and getCreatureSkullType(cid) < SKULL_WHITE then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true) doCreatureAddMana(cid, getCreatureMaxMana(cid)) doRemoveConditions(cid, false) return false end return true end
You want when they died (lvl 1-50) they still keep the corpose, but they will not losee skills bla bla....?
function onPrepareDeath(cid, deathList)
if getPlayerLevel(cid) < 50 and getCreatureSkullType(cid) < SKULL_WHITE then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
doCreatureAddMana(cid, getCreatureMaxMana(cid))
doRemoveConditions(cid, false)
return false
end
return true
end
function getNameDescription(creature)
local v = getCreatureName(creature)
return isMonster(creature) and getMonsterInfo(v).description or v
end
function onPrepareDeath(cid, deathList)
if getPlayerLevel(cid) < 50 and getCreatureSkullType(cid) < SKULL_WHITE then
local corpse, ss = doCreateItem(getPlayerSex(cid) == 0 and 6081 or 6080, 1, getThingPos(cid)), ''
ss = "You recognize " .. getCreatureName(cid) .. ". " .. (getPlayerSex(cid) % 2 ~= 0 and "He" or "She") .. " was killed by "
if isCreature(deathList[1]) then
ss = ss .. getNameDescription(deathList[1])
local master = getCreatureMaster(deathList[1])
if master and master ~= deathList[1] then
ss = ss .. " summoned by " .. getNameDescription(master)
end
else
ss = ss .. deathList[1]
end
if #deathList > 1 then
if type(deathList[1]) ~= type(deathList[2]) then
if isCreature(deathList[2]) then
ss = ss .. " and by " .. getNameDescription(deathList[2])
local master = getCreatureMaster(deathList[2])
if master and master ~= deathList[2] then
ss = ss .. " summoned by " .. getNameDescription(master)
end
else
ss = ss .. " and by " .. deathList[2]
end
elseif isCreature(deathList[2]) then
if getNameDescription(deathList[1]) ~= getNameDescription(deathList[2]) then
ss = ss .. " and by " .. getNameDescription(deathList[2])
local master = getCreatureMaster(deathList[2])
if master and master ~= deathList[2] then
ss = ss .. " summoned by " .. getNameDescription(master)
end
end
elseif deathList[1]:lower() ~= deathList[2]:lower() then
ss = ss .. " and by " .. deathList[2]
end
end
doItemSetAttribute(corpse, 'description', ss)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
doCreatureAddMana(cid, getCreatureMaxMana(cid))
doRemoveConditions(cid, false)
return false
end
return true
end
Lua:function getNameDescription(creature) local v = getCreatureName(creature) return isMonster(creature) and getMonsterInfo(v).description or v end function onPrepareDeath(cid, deathList) if getPlayerLevel(cid) < 50 and getCreatureSkullType(cid) < SKULL_WHITE then local corpse, ss = doCreateItem(getPlayerSex(cid) == 0 and 6081 or 6080, 1, getThingPos(cid)), '' ss = "You recognize " .. getCreatureName(cid) .. ". " .. (getPlayerSex(cid) % 2 ~= 0 and "He" or "She") .. " was killed by " if isCreature(deathList[1]) then ss = ss .. getNameDescription(deathList[1]) local master = getCreatureMaster(deathList[1]) if master and master ~= deathList[1] then ss = ss .. " summoned by " .. getNameDescription(master) end else ss = ss .. deathList[1] end if #deathList > 1 then if type(deathList[1]) ~= type(deathList[2]) then if isCreature(deathList[2]) then ss = ss .. " and by " .. getNameDescription(deathList[2]) local master = getCreatureMaster(deathList[2]) if master and master ~= deathList[2] then ss = ss .. " summoned by " .. getNameDescription(master) end else ss = ss .. " and by " .. deathList[2] end elseif isCreature(deathList[2]) then if getNameDescription(deathList[1]) ~= getNameDescription(deathList[2]) then ss = ss .. " and by " .. getNameDescription(deathList[2]) local master = getCreatureMaster(deathList[2]) if master and master ~= deathList[2] then ss = ss .. " summoned by " .. getNameDescription(master) end end elseif deathList[1]:lower() ~= deathList[2]:lower() then ss = ss .. " and by " .. deathList[2] end end doItemSetAttribute(corpse, 'description', killers) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true) doCreatureAddMana(cid, getCreatureMaxMana(cid)) doRemoveConditions(cid, false) return false end return true end