mRefaat
Marketing and Coding
Hello,
I am using a script for effects on advance in lvl or any skill.
the problem that it also works when someone die and lose level,
EX: when someone is lvl 400 and die and lose 1 level to be 399 the effect happens and saying LVL UP 399
how to make it for lvl up only?
Script:
TFS 0.3.7 for 8.6
I am using a script for effects on advance in lvl or any skill.
the problem that it also works when someone die and lose level,
EX: when someone is lvl 400 and die and lose 1 level to be 399 the effect happens and saying LVL UP 399
how to make it for lvl up only?
Script:
LUA:
local config = {
[0] = { "Fist skill UP", 31},
[1] = { "Club skill UP", 31},
[2] = { "Sword skill UP", 31},
[3] = { "Axe skill UP", 31},
[4] = { "Distance skill UP", 31},
[5] = { "Shield skill UP", 31},
[6] = { "Fishing skill UP", 31},
[7] = { "Magic level UP", 31},
[8] = { "Level UP", 30}
}
function onAdvance(cid, skill, oldlevel, newlevel)
local pos = getPlayerPosition(cid)
local effectPositions = {
{x = pos.x, y = pos.y - 3, z = pos.z},
{x = pos.x, y = pos.y + 3, z = pos.z},
{x = pos.x - 3, y = pos.y, z = pos.z},
{x = pos.x + 3, y = pos.y, z = pos.z},
{x = pos.x - 2, y = pos.y - 2, z = pos.z},
{x = pos.x + 2, y = pos.y - 2, z = pos.z},
{x = pos.x + 2, y = pos.y + 2, z = pos.z},
{x = pos.x - 2, y = pos.y + 2, z = pos.z}
}
for type, variable in pairs(config) do
if skill == type then
doCreatureSay(cid, ""..variable[1].." ["..newlevel.."]", TALKTYPE_ORANGE_1)
for _, ePos in ipairs(effectPositions) do
doSendDistanceShoot(pos, ePos, CONST_ANI_SMALLHOLY)
doSendMagicEffect(ePos, CONST_ME_HOLYAREA)
end
end
end
return TRUE
end
TFS 0.3.7 for 8.6