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CreatureEvent Level Difference Protection

I past this code to my ots and in console i see a error:
[Error - CreatureEvent::configureEvent] No valid type for creature event.combat
[Warning - BaseEvents::loadFromXml] Can not configure event
I have TFS 0.3.2 - 8.4
Who can help me?
 
TFS also has a ghost /invisibility function mostly used by gamemasters.

When this is activated, they can very easy walk pass the player. Like the player doesn't exist.

Is it possible to create something similar, so its impossible to block the way, if the level diff is to big, then the players can just walk pass each other.

Yet in protection zone, the players can block each other, so its impossible to thief etc depot items.

/+\
Good suggestion? :)
Not sure if its possible to create though. D:
 
TFS also has a ghost /invisibility function mostly used by gamemasters.

When this is activated, they can very easy walk pass the player. Like the player doesn't exist.

Is it possible to create something similar, so its impossible to block the way, if the level diff is to big, then the players can just walk pass each other.

Yet in protection zone, the players can block each other, so its impossible to thief etc depot items.

/+\
Good suggestion? :)
Not sure if its possible to create though. D:
Probably cannot be done in lua :(
 
A ja Cie proszę żebyś nie używał tych stringów bo to straaaaaaszne : P

#OnTopic()
Nice, repppppp+++
 
return values dosent work does it? i tried to use oncombat myself, and it only returns sorry not possible.

edit: sorry not possible appears only ontarget...
 
Last edited:
Hello!
Can you help me...?
I wan't "turn off" that script for players with levels 100+ it is possible?

example:
maxDiff = 49
50 lvl can attack max 99 lvl.
100 lvl can attack 200+lvl
 
Hello!
Can you help me...?
I wan't "turn off" that script for players with levels 100+ it is possible?

example:
maxDiff = 49
50 lvl can attack max 99 lvl.
100 lvl can attack 200+lvl

I don't know what do you expect, explain it better.
 
TFS also has a ghost /invisibility function mostly used by gamemasters.

When this is activated, they can very easy walk pass the player. Like the player doesn't exist.

Is it possible to create something similar, so its impossible to block the way, if the level diff is to big, then the players can just walk pass each other.

Yet in protection zone, the players can block each other, so its impossible to thief etc depot items.

/+\
Good suggestion? :)
Not sure if its possible to create though. D:
Not possible in LUA I don't think.

Great idea though, low levels blocking in wars is such a nuisance.
 
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