Wow, why are so many people trying to insult JDB so much? He makes good scripts, and instead of being negative you can try to be more positive and write good stuff instead of bad, or write bad stuff but in a good way.
Signed
Wow, why are so many people trying to insult JDB so much? He makes good scripts, and instead of being negative you can try to be more positive and write good stuff instead of bad, or write bad stuff but in a good way.
@Shawak:
But if he want, why not?
Cool!Code:local weight = 56.24234 return string.format("%.2f", weight)
Sorry, you need 56.24 oz to carry this.
weight:format("%.2f")Code:local weight = 56.24234 return string.format("%.2f", weight)
Sorry, you need 56.24 oz to carry this.
weight:format("%.2f")
string lib plx? ;d
weight:format("%.2f")
string lib plx? ;d
fail skrypt, fail etttt
huntedStop flaming you newby. Go stalk Cykotitan some more. ^_^
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Buy item by lever" version="1.0" author="Darkhaos" contact="otland.net" enabled="yes">
<config name="switch_items"><![CDATA[
uid = {
[5556] = {item = 2273, count = 1, charges = 2, cost = 50, backpack = false, backpackID = 0, ignoreCap = true},
[5557] = {item = 2313, count = 1, charges = 3, cost = 200, backpack = false, backpackID = 0, ignoreCap = true},
[5558] = {item = 2268, count = 1, charges = 3, cost = 250, backpack = false, backpackID = 0, ignoreCap = true},
[5559] = {item = 2293, count = 1, charges = 3, cost = 200, backpack = false, backpackID = 0, ignoreCap = true},
[5560] = {item = 2311, count = 1, charges = 10, cost = 75, backpack = false, backpackID = 0, ignoreCap = true},
[5561] = {item = 2304, count = 1, charges = 4, cost = 150, backpack = false, backpackID = 0, ignoreCap = true},
[5562] = {item = 2006, count = 1, charges = 7, cost = 110, backpack = false, backpackID = 0, ignoreCap = true},
[5563] = {item = 7620, count = 20, charges = 1, cost = 1000, backpack = true, backpackID = 2001, ignoreCap = true},
[5564] = {item = 2273, count = 20, charges = 2, cost = 1000, backpack = true, backpackID = 2002, ignoreCap = true},
[5565] = {item = 2268, count = 20, charges = 3, cost = 5000, backpack = true, backpackID = 2003, ignoreCap = true},
[5566] = {item = 2293, count = 20, charges = 3, cost = 4000, backpack = true, backpackID = 1999, ignoreCap = true},
[5567] = {item = 2311, count = 20, charges = 10, cost = 1500, backpack = true, backpackID = 2001, ignoreCap = true},
[5568] = {item = 2313, count = 20, charges = 3, cost = 4000, backpack = true, backpackID = 2001, ignoreCap = true},
[5569] = {item = 2304, count = 20, charges = 4, cost = 3000, backpack = true, backpackID = 2000, ignoreCap = true},
[5570] = {item = 3940, count = 1, charges = 1, cost = 20, backpack = false, backpackID = 0, ignoreCap = true},
[5571] = {item = 2006, count = 1, charges = 7, cost = 110, backpack = false, backpackID = 0, ignoreCap = true},
[5572] = {item = 2006, count = 1, charges = 7, cost = 110, backpack = false, backpackID = 0, ignoreCap = true}
}
levers = {
1945,
1946
}
]]></config>
<action fromuid="5556" touid="5572" event="buffer"><![CDATA[
domodlib('switch_items')
if isInArray(levers, item.itemid) then
doTransformItem(item.uid, (item.itemid == 1945 and 1946 or 1945))
local item = uid[item.uid]
if item then
if item.backpack then
if getPlayerMoney(cid) < item.cost then
doPlayerSendCancel(cid, "You need " .. item.cost .. " gold coins to buy a backpack of " .. getItemNameById(item.item) .. ".")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
return true
end
if not item.ignoreCap and getPlayerFreeCap(cid) < (getItemWeightById(item.backpackID, item.backpackCount) + getItemWeightById(item.item, item.count)) then
doPlayerSendCancel(cid, "You don't have enough cap.")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
return true
end
local deny = false
if not isItemContainer(item.backpackID) then deny = true end
if not deny then
local container = doPlayerAddItem(cid, item.backpackID, 1)
for i = 1, item.count do
doAddContainerItem(container, item.item, item.charges)
end
doPlayerRemoveMoney(cid, item.cost)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You bought " .. item.count .. "x " .. getItemNameById(item.item) .. (item.count > 1 and "s" or "") .. ".")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
else
error("[Warning - Error] Cannot add items in container id " .. item.backpackID .. ".")
end
else
if getPlayerMoney(cid) < item.cost then
doPlayerSendCancel(cid, "You need " .. item.cost .. " gold coins to buy " .. getItemArticleById(item.item) .. " " .. getItemNameById(item.item) .. ".")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
return true
end
if not item.ignoreCap and getPlayerFreeCap(cid) < getItemWeightById(item.item, item.count) then
doPlayerSendCancel(cid, "You don't have enough cap.")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
return true
end
for i = 1, item.count do
doPlayerAddItem(cid, item.item, item.charges)
end
doPlayerRemoveMoney(cid, item.cost)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You bought " .. item.count .. "x " .. getItemNameById(item.item) .. (item.count > 1 and "s" or "") .. ".")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
end
end
end
]]></action>
</mod>