DukeeH
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- Dec 6, 2010
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I'm trying to make a system, and a part of my idea, would be a lever, that can be pushed by the members of 4 different guilds.
If Guild A member pushes the lever, it starts counting time for his guild.
If Guild B goes to this lever and clicks it, it will stop Guild A time, and start counting for his.
If Guild A goes to it again, and clicks, it will return to his paused time, and continue, not restart.
By the end, who has more time, wins.
There will be 4 guilds, and only one lever for all.
I was thinking about a storage for each guild, and ostime comparation, but it's a bit hard for me to think of everything.
If someone can help me with a way, or the script, i'd be thankful.
It's OTX2, 0.3.7 based.
If Guild A member pushes the lever, it starts counting time for his guild.
If Guild B goes to this lever and clicks it, it will stop Guild A time, and start counting for his.
If Guild A goes to it again, and clicks, it will return to his paused time, and continue, not restart.
By the end, who has more time, wins.
There will be 4 guilds, and only one lever for all.
I was thinking about a storage for each guild, and ostime comparation, but it's a bit hard for me to think of everything.
If someone can help me with a way, or the script, i'd be thankful.
It's OTX2, 0.3.7 based.
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