bpm91
Advanced OT User
- Joined
- May 23, 2019
- Messages
- 1,046
- Solutions
- 7
- Reaction score
- 180
- Location
- Brazil
- YouTube
- caruniawikibr
src\client creature.cpp here exactly.void Creature::setHealthPercent(uint8 healthPercent)
{
if(healthPercent > 92)
m_informationColor = Color(0x00, 0xBC, 0x00);
else if(healthPercent > 60)
m_informationColor = Color(0x50, 0xA1, 0x50);
else if(healthPercent > 30)
m_informationColor = Color(0xA1, 0xA1, 0x00);
else if(healthPercent > 8)
m_informationColor = Color(0xBF, 0x0A, 0x0A);
else if(healthPercent > 3)
m_informationColor = Color(0x91, 0x0F, 0x0F);
else
m_informationColor = Color(0x85, 0x0C, 0x0C);
m_healthPercent = healthPercent;
callLuaField("onHealthPercentChange", healthPercent);
if(healthPercent <= 0)
onDeath();
}
creature.cpp you'll have to change this g_painter->setColor(Color::blue);
g_painter->drawFilledRect(manaRect);
g_painter->setColor(Color::black);
g_painter->drawFilledRect(backgroundRect);
src\framework\util inside color.h and color.cppconst Color Color::alpha = 0x00000000U;
const Color Color::white = 0xffffffff;
const Color Color::black = 0xff000000;
const Color Color::red = 0xff0000ff;
const Color Color::darkRed = 0xff000080;
const Color Color::green = 0xff00ff00;
const Color Color::darkGreen = 0xff008000;
const Color Color::blue = 0xffff0000;
const Color Color::darkBlue = 0xff800000;
const Color Color::pink = 0xffff00ff;
const Color Color::darkPink = 0xff800080;
const Color Color::yellow = 0xff00ffff;
const Color Color::darkYellow = 0xff008080;
const Color Color::teal = 0xffffff00;
const Color Color::darkTeal = 0xff808000;
const Color Color::gray = 0xffa0a0a0;
const Color Color::darkGray = 0xff808080;
const Color Color::lightGray = 0xffc0c0c0;
const Color Color::orange = 0xff008cff;
