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Lua Limit of attack speed

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Hello.
It's possible to delete the limit of attack speed ?
Example if vocation -> player got ~100 in attackspeed field in vocations.xml the hits in game (TFS 0.3.6pl1) not appear ;/ Only the first hit appear other not ;/

It's possible to make more limit of attackspeed ? Where?
 
Can you help me with that ?
And one thing the damage shows:
On 8.54 damage is showing like arc = damage -> damage (on left or right)
On 7.6 damage is showing in line:
- damage
- damage

I need to make the 7.6 style in 8.54
 
I believe it's client sided, so you'd need to edit the client with some program like OllyDbg or something similar
what? did cipsoft put a client-sided limit on attack animations? since when? x.x wasn't like that before
i would check if disabling that stupid bandwidth-protection shit in the new servers will help
 
If I remember correctly, the attack speed limitation is related to the client, alternatively how the server communicates with the client.
There's only 1 "update" per second, thus the maximum attack speed is 1 strike per second. You might be able to fix it by editing the sourcecode to "speed up" the informational exchange server <-> client, but don't ask me where to do that, I wouldn't know.
 
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