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TFS 0.X Load buffer error

mRefaat

Marketing and Coding
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Hello

I found this error in my console, but i can't understand what is this and where to find this error

Code:
[18/5/2021 14:49:46] [Error - LuaInterface::loadBuffer] [string "LuaInterface::loadBuffer"]:3: '=' expected near 'shield'
[18/5/2021 14:49:51] [Error - LuaInterface::loadBuffer] [string "LuaInterface::loadBuffer"]:3: '=' expected near 'shield'
[18/5/2021 14:49:54] [Error - LuaInterface::loadBuffer] [string "LuaInterface::loadBuffer"]:3: '=' expected near 'shield'
[18/5/2021 14:50:21] [Error - LuaInterface::loadBuffer] [string "LuaInterface::loadBuffer"]:3: '=' expected near 'shield'
[18/5/2021 14:50:49] [Error - LuaInterface::loadBuffer] [string "LuaInterface::loadBuffer"]:3: '=' expected near 'shield'

Using OTX 2 based on 0.3.7

Any help?
Post automatically merged:

I figured how this error come in the console

at this part of autoloot mod

XML:
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free
if not param or param == "" then
    ShowItemsTabble(cid) return true
elseif tonumber(param) then
    doPlayerSendCancel(cid, "[Auto Loot]: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true
elseif isInArray({"clean", "clear"}, param) then
    if existsAutoloot(cid) then doCleanAutoloot(cid) end
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: your list has been cleaned.") return true
elseif isInArray({"start","stop","on","off", "run"}, param) then
    setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: system "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "disabled" or "activated")..".") return true
elseif isInArray({"warn"}, param) then
    setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: backpack warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "activated")..".") return true
elseif isInArray({"message", "msg"}, param) then
    setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "activated")..".") return true
elseif isInArray({"color"}, param) then
    setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: message color changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true
elseif isInArray({"money","gold","gps"}, param) then
    setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: gold colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "activated" or "disabled")..".") return true
elseif isInArray({"bank","deposit","autodeposit"}, param) then
    setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"[Auto Loot]: automatic deposit to bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "activated" or "disabled")..".") return true
end
local item = ExistItemByName(tostring(param))
if not item then
    doPlayerSendCancel(cid, "[Auto Loot]: this item does not exist.") return true
end
local item = getItemIdByName(tostring(param))
local var = isInTable(cid, item)
if isInArray(info.Money_ids, item) then
    doPlayerSendCancel(cid, "[Auto Loot]: enter !autoloot money to add money in your list.") return true
elseif isInArray(info.BlockItemsList, item) then
    doPlayerSendCancel(cid, "[Auto Loot]: You can not add this item in the list.") return true
elseif not var and #getItensFromAutoloot(cid) >= slots then
    doPlayerSendCancel(cid, "[Auto Loot]: you have only "..slots.." max slots to add items to auto loot.") return true
elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then
        doPlayerSendCancel(cid, "[Auto Loot]: wait a second to use this command again") return true
end
if not var then
    doAddItemFromAutoloot(cid, item)
else
    doremoveItemFromAutoloot(cid, item)
end
setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, not var and "[Auto Loot]: you added the item "..param.." in the list." or "[Auto Loot]: you removed the item "..param.." from the list, please wait 5 seconds to save the directory.")
return true]]></talkaction>

When you use the command like this (!autoloot "shield") the error appear.
How can i fix this error?
 
Last edited:
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