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Login.lua error? Please help

gappe

New Member
Joined
Jul 17, 2009
Messages
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When i star my server it says: data/creaturescripts/scripts/login.lua:24: '<eof>' expected near 'end'

This is my login.lua

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
function onLogin(cid)
if(InitShopComunication == 1) then
local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
InitShopComunication = eventServ
end
registerCreatureEvent(cid, "PlayerDeath")
registerCreatureEvent(cid, "Inquisition")
return TRUE
end
local auction = db.getResult("SELECT `auction_balance` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. ";")
if(auction:getDataInt("auction_balance") > 0) then
doPlayerAddMoney(cid, auction:getDataInt("auction_balance"))
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You sold item on auction, you get " .. auction:getDataInt("auction_balance") .. " gps.")
db.executeQuery("UPDATE `players` SET `auction_balance` = 0 WHERE `id` = " .. getPlayerGUID(cid) .. ";")
auction:free()
end
end

function sql_communication(parameters)
dofile("./config.lua")
env = assert(luasql.mysql())
con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
result_plr = assert(con:execute("SELECT * FROM z_ots_comunication WHERE `type` = 'login';"))
todo = result_plr:fetch({}, "a")
while todo do
id = tonumber(todo.id)
action = tostring(todo.action)
delete = tonumber(todo.delete_it)
cid = getPlayerByName(tostring(todo.name))
if isPlayer(cid) == TRUE then
local itemtogive_id = tonumber(todo.param1)
local itemtogive_count = tonumber(todo.param2)
local container_id = tonumber(todo.param3)
local container_count = tonumber(todo.param4)
local add_item_type = tostring(todo.param5)
local add_item_name = tostring(todo.param6)
local received_item = 0
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeight(container_id, 1)
if isItemRune(itemtogive_id) == TRUE then
items_weight = container_count * getItemWeight(itemtogive_id, 1)
else
items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeight(itemtogive_id, itemtogive_count)
if isItemRune(itemtogive_id) == TRUE then
full_weight = getItemWeight(itemtogive_id, 1)
else
full_weight = getItemWeight(itemtogive_id, itemtogive_count)
end
end
registerCreatureEvent(cid, "slayUngreez")
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
received_item = doPlayerAddItemEx(cid, new_item)
end
if received_item == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
delete = assert(con:execute("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";"))
assert(con:execute("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";"))
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
todo = result_plr:fetch (todo, "a")
end
con:close()
env:close()
local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end


Would be awesome if someone figured it out. Rep++
 
Code:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
function onLogin(cid)
if(InitShopComunication == 1) then
local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
InitShopComunication = eventServ
end
registerCreatureEvent(cid, "PlayerDeath")
registerCreatureEvent(cid, "Inquisition")
return TRUE
end
local auction = db.getResult("SELECT `auction_balance` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. ";")
if(auction:getDataInt("auction_balance") > 0) then
doPlayerAddMoney(cid, auction:getDataInt("auction_balance"))
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You sold item on auction, you get " .. auction:getDataInt("auction_balance") .. " gps.")
db.executeQuery("UPDATE `players` SET `auction_balance` = 0 WHERE `id` = " .. getPlayerGUID(cid) .. ";")
auction:free()
end
end

TRY DELETING THE LAST "END"

rep++ me if i helped u =D
 
Code:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
local SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
local SQL_interval = 30
-- ### END OF CONFIG ###
local SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
function onLogin(cid)
	if(InitShopComunication == 1) then
		local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
		InitShopComunication = eventServ
	end
	registerCreatureEvent(cid, "PlayerDeath")
	registerCreatureEvent(cid, "Inquisition")
	registerCreatureEvent(cid, "slayUngreez")
	local auction = db.getResult("SELECT `auction_balance` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. ";")
	if(auction:getDataInt("auction_balance") > 0) then
		doPlayerAddMoney(cid, auction:getDataInt("auction_balance"))
		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You sold item on auction, you get " .. auction:getDataInt("auction_balance") .. " gps.")
		db.executeQuery("UPDATE `players` SET `auction_balance` = 0 WHERE `id` = " .. getPlayerGUID(cid) .. ";")
		auction:free()
	end
	return true
end

function sql_communication(parameters)
	dofile("./config.lua")
	local env = assert(luasql.mysql())
	local con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
	local result_plr = assert(con:execute("SELECT * FROM z_ots_comunication WHERE `type` = 'login';"))
	local todo = result_plr:fetch({}, "a")
	while todo do
		id = tonumber(todo.id)
		action = tostring(todo.action)
		delete = tonumber(todo.delete_it)
		cid = getPlayerByName(tostring(todo.name))
		if isPlayer(cid) then
			local itemtogive_id = tonumber(todo.param1)
			local itemtogive_count = tonumber(todo.param2)
			local container_id = tonumber(todo.param3)
			local container_count = tonumber(todo.param4)
			local add_item_type = tostring(todo.param5)
			local add_item_name = tostring(todo.param6)
			local received_item = 0
			local full_weight = 0
			if add_item_type == 'container' then
				container_weight = getItemWeight(container_id, 1)
				items_weight = container_count * getItemWeight(itemtogive_id, isItemRune(itemtogive_id) and 1 or itemtogive_count)
				full_weight = items_weight + container_weight
			else
				full_weight = getItemWeight(itemtogive_id, isItemRune(itemtogive_id) and 1 or itemtogive_count)
			end
			local free_cap = getPlayerFreeCap(cid)
			if full_weight <= free_cap then
				if add_item_type == 'container' then
					local new_container = doCreateItemEx(container_id, 1)
					local iter = 0
					while iter ~= container_count do
						doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
						iter = iter + 1
					end
					received_item = doPlayerAddItemEx(cid, new_container)
				else
					local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
				received_item = doPlayerAddItemEx(cid, new_item)
				end
				if received_item == RETURNVALUE_NOERROR then
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
					delete = assert(con:execute("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";"))
					assert(con:execute("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";"))
				else
					doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
				end
			else
				doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
			end
		end
		todo = result_plr:fetch (todo, "a")
	end
	con:close()
	env:close()
	local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end
:):)
 
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