Ernstjan
Active Member
getting this error in console while starting the server:
[Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/login.lua)
data/creaturescripts/scripts/login.lua:3: '}' expected (to close '{' at line 1) near 'level'
the script:
[Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/login.lua)
data/creaturescripts/scripts/login.lua:3: '}' expected (to close '{' at line 1) near 'level'
the script:
Lua:
local config = {
loginMessage = getConfigValue('loginMessage')
level = 5000,
bless = {1, 2, 3, 4, 5}
}
function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end
if getPlayerLevel(cid) < config.level then
for i = 1, #config.bless do
if not(getPlayerBlessing(cid, config.bless[i]))then
doPlayerAddBlessing(cid, config.bless[i])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, "Now you have all blessings")
end
end
end
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")
registerCreatureEvent(cid, "Idle")
registerCreatureEvent(cid, "NewLevel")
registerCreatureEvent(cid, "SkullCheck")
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "FireDeath")
return true
end