Jackmeoff34
New Member
- Joined
- Jan 29, 2014
- Messages
- 19
- Reaction score
- 3
anyone? need asap!
local exhausted = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhausted, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 500))
function onUse(cid, item, fromPosition, itemEx, toPosition)
if hasCondition(cid, CONDITION_EXHAUST_HEAL) then
return doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
end
return doPlayerAddMana(itemEx.uid, 500000) and doAddCondition(cid, exhausted) and doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE) and doSendAnimatedText(getThingPos(cid), "Donator Mr", TEXTCOLOR_BLUE)
end
local exhausted = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhausted, CONDITION_PARAM_TICKS, getConfigInfo('timeBetweenExActions') - 100)
setConditionParam(exhausted, CONDITION_PARAM_SUBID, EXHAUST_HEALING)
function onUse(cid, item, fromPosition, itemEx, toPosition)
if hasCondition(cid, CONDITION_EXHAUST, EXHAUST_HEALING) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
elseif not isPlayer(itemEx.uid) then
doPlayerSendCancel(cid, 'You can only use this rune on players.')
elseif getCreatureHealth(itemEx.uid) == getCreatureMaxHealth(itemEx.uid) then
doPlayerSendCancel(cid, (itemEx.uid == cid and 'You already have' or getCreatureName(itemEx.uid) .. ' already has') .. ' full health.')
else
local lvl, mag, min, max = getPlayerLevel(cid), getPlayerMagLevel(cid)
if isSorcerer(cid) or isDruid(cid) then
min = lvl * 1.0 + mag * 1.0
max = lvl * 1.0 + mag * 1.0
elseif isPaladin(cid) then
min = lvl * 1.0 + mag * 1.0
max = lvl * 1.0 + mag * 1.0
elseif isKnight(cid) then
min = lvl * 0.5 + mag * 0.5
max = lvl * 1.0 + mag * 1.0
end
local rand = math.random(min, max)
rand = math.min(400000, rand)
rand = math.max(1000000, rand)
doCreatureAddHealth(itemEx.uid, rand)
doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE)
doAddCondition(cid, exhausted)
doCreatureSay(itemEx.uid, "Donator UH", TALKTYPE_ORANGE_1)
end
return true
end
Sorry But Can you give me one level based? ill rep++ManaRune
Code:local exhausted = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhausted, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 500)) function onUse(cid, item, fromPosition, itemEx, toPosition) if hasCondition(cid, CONDITION_EXHAUST_HEAL) then return doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) end return doPlayerAddMana(itemEx.uid, 500000) and doAddCondition(cid, exhausted) and doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE) and doSendAnimatedText(getThingPos(cid), "Donator Mr", TEXTCOLOR_BLUE) end
UltimateHealingRune
Code:local exhausted = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhausted, CONDITION_PARAM_TICKS, getConfigInfo('timeBetweenExActions') - 100) setConditionParam(exhausted, CONDITION_PARAM_SUBID, EXHAUST_HEALING) function onUse(cid, item, fromPosition, itemEx, toPosition) if hasCondition(cid, CONDITION_EXHAUST, EXHAUST_HEALING) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) elseif not isPlayer(itemEx.uid) then doPlayerSendCancel(cid, 'You can only use this rune on players.') elseif getCreatureHealth(itemEx.uid) == getCreatureMaxHealth(itemEx.uid) then doPlayerSendCancel(cid, (itemEx.uid == cid and 'You already have' or getCreatureName(itemEx.uid) .. ' already has') .. ' full health.') else local lvl, mag, min, max = getPlayerLevel(cid), getPlayerMagLevel(cid) if isSorcerer(cid) or isDruid(cid) then min = lvl * 1.0 + mag * 1.0 max = lvl * 1.0 + mag * 1.0 elseif isPaladin(cid) then min = lvl * 1.0 + mag * 1.0 max = lvl * 1.0 + mag * 1.0 elseif isKnight(cid) then min = lvl * 0.5 + mag * 0.5 max = lvl * 1.0 + mag * 1.0 end local rand = math.random(min, max) rand = math.min(400000, rand) rand = math.max(1000000, rand) doCreatureAddHealth(itemEx.uid, rand) doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE) doAddCondition(cid, exhausted) doCreatureSay(itemEx.uid, "Donator UH", TALKTYPE_ORANGE_1) end return true end