function Player.sendAdventurerBlessing(self)
local networkMessage = NetworkMessage()
networkMessage:addByte(0x9C)
networkMessage:addU16(self:hasBlessing(7) and 0x01 or 0x00)
networkMessage:sendToPlayer(self)
networkMessage:delete()
end
if player:getLevel() <= 8 then
player:addBlessing(7)
player:sendAdventurerBlessing()
else
player:registerEvent("DropLoot")
end