Nokturno
Not a human
- Joined
- Aug 7, 2009
- Messages
- 558
- Solutions
- 2
- Reaction score
- 400
Sup , im having troubles with this spell,
its looping a a function and it does work but the problem comes when the player dies and the spell is still there.
can someone help me fix this, or maybe a tip on how to solve it?
its looping a a function and it does work but the problem comes when the player dies and the spell is still there.
can someone help me fix this, or maybe a tip on how to solve it?
Code:
function onTargetTiledmg(cid, pos, creature)
local player = Player(cid)
if not cid then return false end
local level = player:getLevel()
local ml = player:getMagicLevel()
local amin = 1
local amax = 1
local damage = {min = -amin, max = -amax}
for i = 1, config12.rounds do
if not cid then return false end
addEvent(function()
if cid then
local param = {}
param.cid = cid
param.pos = pos
param.count = 0
doAreaCombatHealth(cid, COMBAT_HOLYDAMAGE, mainPos, areaxx, 0, 0, config12.ggx1)
doAreaCombatHealth(cid, COMBAT_HOLYDAMAGE, mainPos, areaxx, 0, 0, config12.ggx2)
end
end, i * config12.speed)
end
end
holycombat:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTiledmg")
realcombat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(creature, variant)
mainPos = creature:getPosition()
holycombat:execute(creature, variant)
for i = 1, config12.rounds do
if not creature then return false end
addEvent(function() if creature then
realcombat:execute(creature, variant)
end end, i * config12.speed2)
end
return true
end