Who played wow or others mmorpg know that system...
So the system is simple, when you kill a monster you can choose need or greed to get or not that item...
Im using TFS 1.0
------------------------
!greed = dont need the loot
!need "crude umbral slayer = need this item
if the players roll !greed all loot will be shared random.
if other player roll !need the same item it will have a chanse to get it.
03:05 Loot of Gaz'haragoth: a crude umbral slayer, a crude umbral axe, a umbral master axe, a umbral master spellbook
i accept others scripts that do loot for all players on the party with % to get nothing when the body used.
So the system is simple, when you kill a monster you can choose need or greed to get or not that item...
Im using TFS 1.0
------------------------
!greed = dont need the loot
!need "crude umbral slayer = need this item
if the players roll !greed all loot will be shared random.
if other player roll !need the same item it will have a chanse to get it.
03:05 Loot of Gaz'haragoth: a crude umbral slayer, a crude umbral axe, a umbral master axe, a umbral master spellbook
i accept others scripts that do loot for all players on the party with % to get nothing when the body used.