local ec = EventCallback
ec.onDropLoot = function(self, corpse)
if configManager.getNumber(configKeys.RATE_LOOT) == 0 then
return
end
local player = Player(corpse:getCorpseOwner())
local mType = self:getType()
if not player then
local monsterLoot = mType:getLoot()
for i = 1, #monsterLoot do
local item = corpse:createLootItem(monsterLoot[i])
if not item then
print('[Warning] DropLoot:', 'Nao foi possivel despojar-se do corpo.')
end
end
if player then
local text = ("Despojo de %s: %s"):format(mType:getNameDescription(), corpse:getContentDescription())
local party = player:getParty()
if party then
party:broadcastPartyLoot(text)
else
player:sendTextMessage(MESSAGE_LOOT, text)
end
end
else
local text = ("Despojo de %s: nada"):format(mType:getNameDescription())
local party = player:getParty()
if party then
party:broadcastPartyLoot(text)
else
player:sendTextMessage(MESSAGE_LOOT, text)
end
end
end
ec:register()